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README.md

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@@ -196,6 +196,7 @@ To change the position of a waypoint select waypoint transform and move it do th
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#### Configuration of the movement of the non-playable vehicles
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Additionally, for vehicles, SpeedSetting along with Collider component might be used to further configure tracked path.
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![](ReadmeFiles/speed_settings.png)
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#### Exporting and importing WaypointCircuit's
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![](ReadmeFiles/Pedestrian.png)
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_EyeContactRigControl_ is a component that consumes tracking target provided by _EyeContact_ component and animates drivers head movement.
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![](ReadmeFiles/eye-contact.png)
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Eye contact behavior tracking state can be changed when the car reaches the waypoint. Behavior change is defined by the _SpeedSettings_ - the component embedded on waypoint objects. The following four fields control those changes:
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- _EyeContactWhileYielding_: defines how the driver will behave while the car is fully stopped
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- _EyeContactAfterYielding_: defines how the driver will behave when the car resumes driving after a full stop. This value simply overwrites the current value of _EyeContact.EyeContactTracking_ if the car has fully stopped.
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- _YieldingEyeContactSince_: defines how many seconds need to pass before the driver will make eye contact (starting from the moment the car has fully stopped)
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- _YieldingEyeContactUntil_: defines how many seconds need to pass before the driver ceases to maintain eye contact (starting from the moment the car has fully stopped)
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![](ReadmeFiles/SpeedSettings.png)
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#### Configuration of daylight conditions

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