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Phaser 2.6.2 and the "rotated" property #104

@redsanso

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@redsanso

Hello, how did you solve in this plugin the lack of the "rotated" property support in Phaser versions before "phaser-ce 2.7.0"?
If I had an optimized spritesheet atlas with some rotated frames, would this plugin break, or malfunction, or render wrong rotated frames in the spine-based sprite animation?

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