2D Poisson-disk sampling #1970
paulocoutinhox
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https://github.com/topics/poisson?l=c%2B%2B |
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You can try iteratively push objects from each other and from other stuff. Something like:
I'd recommend to place some big objects first, push them apart (with higher minimal distance), then add smaller objects and then push only smaller objects. |
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Hi,
How to generate 2D Poisson-disk sampling in a specific polygon (a list of Vec2)?
Thanks.
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