ECS for axmol? #1235
Replies: 3 comments 6 replies
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@rudiHammad |
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Are you referring to this one https://github.com/NatWeiss/EntityFu ? |
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By the way, when en it comes to things like loading levels, UIs and other similar elements that are not part of the game loop, is ECS necessary there or is it okey to apply OOP. For instance, maybe a factory pattern to create the game levels. |
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Hello,
I was wondering if someone has tried to write an ECS for axmol. I saw a couple of links in cocos2dx forum
refering to some github repositories like entt, or wizardfu ecs. Has anyone tried to implement them in axmol?
thanks
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