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Yes, and it should only take you a few hours at most to get it up and running on Axmol. The quickest way would be to generate a new project using Other than that, if you run into any compilation errors with Axmol, then it should only take a search and replace to fix any issues. |
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Hi, I've coded a private game with 3.17.2 Cocos2dx, it nearly done until I found the memory bug, it randomly crash upon changing scene (dealloc called)... something look like what described here : https://discuss.cocos2d-x.org/t/label-crash-in-the-wild-ios-cocos2d-x-v4/55250, and luckily I found this forum.
I would wanna ask if I could use Axmol as engine with my old code (for cocos2dx 3.17.2) with a few changes ( I guess it is still cocos2dx v4 ), ... it was mostly develop in 11.6.8 Mac OS (Big Sur) and XCode 13.2.1.
Thanks for your patient reading.
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