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Description
It would be convenient for level designers to be able to define a "palette" for a level, either via default.avarascript
or creating variables with <set />
tags in ALF files, and referencing those variables in fill
, frame
, and *.c
attributes. We handle other string variables in the text
, designer
, and information
attributes using a $
symbol, so something similar could be done here.
<set someVar="rgb(255, 0, 0)" /> <Wall fill="$someVar" />
For text
, designer
, and information
, the expression must have $
as the first character. What would be a nice enhancement for colors specifically is also allowing variables in any parameter's position, like so:
<set someVar="280" /> <Wall fill="hsl($someVar, 100%, 85%)" />
Perhaps this could be handled via simple string replacement in our ParseColor
function, but having the logic in LevelLoader.cpp
is probably more appropriate.