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Added support for opening "eboot.bin" files and improved support for JSON format in the main window.
1.Opening a "eboot.bin" file: they will be compared with the section memory content of the game executable, and the differing memory data between the two will be obtained. You must select to load an "eboot.bin" with the same game ID but differing from the content of the currently running game for the comparison to be valid. 2.Now, after opening a JSON format file, you can write the values of ON or OFF to the PS4 by right-clicking in the CheatGridView and selecting "Active". 3.In the "Add/Edit Cheat" interface within the main window, you can choose whether to input ON and OFF values (must be in hexadecimal).
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PS4CheaterNeo/Main.Designer.cs

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