Replies: 2 comments 1 reply
-
I was doing it with version 5 of GLTFast, but I found out that the webgl version uses version 4.8. Also, I belatedly confirmed that there was a link to the webgl project on the demo page. thank you~ |
Beta Was this translation helpful? Give feedback.
1 reply
-
glTFast is known to work on WebGL, despite usinc async/await. The reason it works is Unity's custom synchronisation context. Unfortunately the web demo is kinda outdated at the moment. I hope I'll find time to update it at some point. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
The example source uses threads, but I know they are not supported on the web. Looking at the function types, they all return tasks and use async and await. As a result of several attempts, the code that works in the local editor environment does not work when building the web. But you made a demo on the web, can I get the source code for this or the reference document for the function? I am in a situation where I receive a model file from a remote file server by url and process it in webgl. thank you.
Beta Was this translation helpful? Give feedback.
All reactions