Skip to content

Wierd/Wrong import of COLLADA (.dae ) files #64

@nicolamarella

Description

@nicolamarella

Hello,
I am currently using the UnityMeshImporter project which basically wraps assimp-net for Unity, to import at runtime a COLLADA file, but for some reason, the import seems to be all messed up.
I've tried using the Unity editor to import del file, here is the exptected result:
correct

Yet, when I use the importer at runtime, this is the result:
runtime_collada

Wierdly enough, some other .dae files get imported correctly, for example the anymal_thigh_r.dae attached to this issue get imported correctly.

I've tried different extension of the same file, for example .obj and .ply, which seems work to but I cannot get the vertex colors rendered in that case (feature I need)

Attached to this issue there is also the file used in the screenshot. As I am quite new to working with 3D files, I have very little clue on what might be issue.

Here are the meshes that causes the wierd behaviour:
meshes.zip

Thanks in advance

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions