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enhancementNew feature or requestNew feature or requestrendererIn the renderer moduleIn the renderer module
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Hey there!
It would be super awesome if you could add a shadow catcher material or property to the material so that we can have built-in support for materials that catch shadows but are unaffected by light. I don't think that's possible to do right now without making a custom shader, and I've been struggling with that using the core library haha (I looked at the logo example, as well as source for Physical Material but a lot of it feels very foreign to me)
My goal is to have a transparent ground plane catch shadows from a 3D model, but ignore other lighting. If you could build this feature in natively that would be awesome 🙏
Lots of other renderers have built-in support for this, like Unity and Three.js :)
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enhancementNew feature or requestNew feature or requestrendererIn the renderer moduleIn the renderer module