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Yeah, animation is not fully supported, specifically skinning and morphing (see #307 and #308). |
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Hello! I’m using the three‑d Rust library to animate 3D models. The built‑in box example works perfectly, but when I load .gltf or .glb files, their animations either don’t play or are very choppy. I’ve confirmed these models (for example, a flag with cloth motion, character with walking animation) animate correctly in other GLTF/GLB viewers, so I’m wondering: does three‑d have any limitations when it comes to rigged or skeletal animations?
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