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That's a very advanced use-case, my advice would be to do something simpler to learn the graphics techniques involved. However;
It's called a
You could read out the data to the CPU using
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Hi, I would like to achieve the following, but I'm not sure how to do it and I also don't know exactly what to search for. I have a scene and I want to re-render it every time, but overlay the new rendering with the last e.g. 5 frames. E.g. to create the effect of a streak when e.g. a sphere is moving. I read that this can be done using "blending and framebuffer accumulation", but I don't know which mechanisms to use in three_d. I played around with
ClearState
values, but that doesn't have the desired effect. This is the way I'm currently rendering my scene:I would like to try to e.g. just clone the current frame, keep it e.g. a
Vec
and then just rendering the current frame, make it a bit transparent and then mix the colors and write this to the actual screen / render target. However I don't know how to...Can someone give hints with mechanisms / functions to use? Thanks a lot!|
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