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create a more even looking plane mesh from equlaterial triangles #46

@meszaros-lajos-gyorgy

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@meszaros-lajos-gyorgy

Currently the plain mesh is divided into squares, which are split in 2 right triangles. If there would be a surface that is made up of equilateral triangles then that would solve the issue of having an uneven/wave-like pattern after bumping

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