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Normalize coordinate systems #41

@meszaros-lajos-gyorgy

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@meszaros-lajos-gyorgy

Zones, Entities, Polygons, Lights, etc have different Y axis. Some are inverted, some are not, which is an extra unnecessary mental strain when developing any content. There should be no difference when converting from threejs to paths/zones/polygons and back.

Step 1: check which classes have inverted coordinate systems

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