@@ -116,15 +116,15 @@ namespace tvl1flow
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texture<float , cudaTextureType2D, cudaReadModeElementType> tex_I1y (false , cudaFilterModePoint, cudaAddressModeClamp);
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struct SrcTexRef : SrcTex
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{
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- __device__ __forceinline__ float I1 (float x, float y) const override
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+ __device__ __forceinline__ float I1 (float x, float y) const CV_OVERRIDE
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{
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return tex2D (tex_I1, x, y);
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}
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- __device__ __forceinline__ float I1x (float x, float y) const override
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+ __device__ __forceinline__ float I1x (float x, float y) const CV_OVERRIDE
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{
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return tex2D (tex_I1x, x, y);
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}
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- __device__ __forceinline__ float I1y (float x, float y) const override
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+ __device__ __forceinline__ float I1y (float x, float y) const CV_OVERRIDE
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{
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return tex2D (tex_I1y, x, y);
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}
@@ -135,15 +135,15 @@ namespace tvl1flow
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__host__ SrcTexObj (cudaTextureObject_t tex_obj_I1_, cudaTextureObject_t tex_obj_I1x_, cudaTextureObject_t tex_obj_I1y_)
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: tex_obj_I1(tex_obj_I1_), tex_obj_I1x(tex_obj_I1x_), tex_obj_I1y(tex_obj_I1y_) {}
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- __device__ __forceinline__ float I1 (float x, float y) const override
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+ __device__ __forceinline__ float I1 (float x, float y) const CV_OVERRIDE
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{
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return tex2D <float >(tex_obj_I1, x, y);
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}
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- __device__ __forceinline__ float I1x (float x, float y) const override
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+ __device__ __forceinline__ float I1x (float x, float y) const CV_OVERRIDE
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{
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return tex2D <float >(tex_obj_I1x, x, y);
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}
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- __device__ __forceinline__ float I1y (float x, float y) const override
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+ __device__ __forceinline__ float I1y (float x, float y) const CV_OVERRIDE
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{
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return tex2D <float >(tex_obj_I1y, x, y);
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}
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