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README.md

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# Unity Plane Mesh Splitter
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A simple script which let's you split any mesh into smaller chunks. At first it was designed to work with imported Tiled2Unity terrains, but I rewrote it to work with everything you can throw at it. This is my very first public project ever.
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# Features
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- Very simple.
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- Customizable grid size.
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- You can choose which axes you want to use. Any combination should work.
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- UVs and Normals work.
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A simple tool which lets you split any mesh into smaller submeshes. At first it was designed to work with imported Tiled2Unity terrains, but I rewrote it to work with everything you can throw at it.
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### What is the purpose of this tool?
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Say you have a gigantic terrain in a single mesh. Unity is going to process the entire mesh when rendering it (even though only a small section in front of the camera is visible). This tool lets your split this large mesh into smaller submeshes which should greatly improve the performance thanks to the built-in Unity frustum culling (only visible meshes will be rendered).
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### Features
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- Simple and fairly fast.
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- Customization:
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- Grid size
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- Multiple axes (in any combination)
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- Ability to generate colliders
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- ...
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- Supports all vertex data:
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- Normals
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- Colors
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- Multiple uv channels
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- Doesn't modify the existing mesh.
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- Can be used both in editor and at runtime.
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- Submeshes persist when saving the scene.
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![alt tag](http://i.imgur.com/5PzoVFc.jpg)
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# Installation
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Drag the folder containing MeshSplit.cs and Editor folder to your Assets folder.
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# Usage - MeshSplitController component
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Put the "MeshSplitController" component on the game object you want to split and press the "Create submeshes" button. Press "Clear submeshes" to revert.
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# Usage - API
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// your mesh
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Mesh mesh;
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// create a mesh splitter with some parameters (see MeshSplitParameters.cs for default settings)
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var meshSplitter = new MeshSplitter(new MeshSplitParameters
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{
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GridSize = 32,
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GenerateColliders = true
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});
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// create submeshes assigned to points
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# Usage
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Put the "Mesh Split" component on the game object you want to split and press the "Split" button. Press "Clear" to revert.
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var subMeshes = meshSplitter.Split(mesh);
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Requirements:
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- Mesh Filter component

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