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If client 1 on ship 1 updates their ship's name, then client 2 on ship 2 will have its list of ships keep displaying ship 1's old name (until something else refreshes client 2's ship list).
The same is NOT true for ship types; if client 1 edits ship 1's type then it syncs immediately on client 2's ship list.
(I'm mainly documenting this for brevity; this does not have any substantial negative impact, and I doubt it'd be worthwhile to try to fix.)