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Collect hesitation noises for when NPCs are "Thinking..." #17

@Pendrokar

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@Pendrokar

To make the experience more seamless, a hesitation noise could be used to mask the latency inherently introduced by the LLM. These would be multiple samples extracted from all the original voice actor datasets, unless the TTS is able replicate them.

It would be noises such as:

  • breathes in
  • lipsmack
  • sighs
  • ahem
  • ugh
  • hmm
  • gasp
  • aah
  • yawn
  • sniff

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