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README.md

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# Godot D-Bus Nodes
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<img src="./project/icon.svg" width="100" height="100">
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GDExtension that offers simple D-Bus client and server support build on top of libsystemd.
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This implementation is very minimal and does not support all specifiers in arguments. If you want full and efficient DBus support I recommend the C++ bindings under [sdbus-cpp](https://github.com/Kistler-Group/sdbus-cpp) or using libsystemd's DBus implementation directly.

project/icon.svg.import

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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://da3c72giyendl"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false

project/project.godot

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[application]
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config/name="project"
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config/name="Godot DBus Demo"
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run/main_scene="res://demo/server_client_example.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"

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