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This repository was archived by the owner on Jun 29, 2024. It is now read-only.
Would it be possible please to implement the max motor torque property for pin joints from Box2D? The property is part of Box2D and present in the Unity implementation, for example.
Presumably there is already a max motor torque value implemented for the motor target speed to work and this just isn't exposed yet.
This would be useful, for example, for a complex rigid body player controller, where different body parts require different strengths.