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README.md

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@@ -49,7 +49,7 @@ Header-only heriarchical FSM framework in C++11, with fully statically-defined s
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- Header-only
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- Convenient, minimal boilerplate
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- Fully static, no dynamic allocations
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- Uses inline-friendly compile-time pylymorphism, no virtual methods are used
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- Uses inline-friendly compile-time polymorphism, no virtual methods are used
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- Type-safe transitions: `FSM.changeTo<TargetState>()` with optional payloads
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- Scaleable, supports robust state re-use via state injections
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- **[Hierarchical](../../wiki/Transitions-within-Hierarchy)**, with a selection of composite (sub-machine) and orthogonal regions

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