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Description
Describe the bug
When a game ends because a player wins, we aren't teleported to spawn.
We are then kicked due to a "Network Protocol Error."
I'm using the "SHARED" server type option.
(We see people when they die at the end, I don't know if this is normal.)
To Reproduce
Steps to reproduce the behavior:
- Make a normal server, in version 1.20.4 and with the latest version of the plugin: 25.2.
Expected behavior
Being teleported to spawn and being able to restart a game without being disconnected.

System (please complete the following information):
- OS: Debian 12
- Server software: Paper
- Server Version: 1.20.4
- Plugin Version: 25.2
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bugSomething isn't workingSomething isn't working