ALVR Client on an Embedded Linux device...? #2989
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madscientist42
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The key missing component for this use-case is a decoder that runs on desktop. This would be for example written with Vulkan. Currently we only support Android for this reason. I have no ETA for when this would be implemented |
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Forgive me if this is a dumb question, but it's not obvious in the details on the README.md and there's no Q/A or discussion on this that reaches out, up and slaps me in the face here.
I am looking at the possibility of recycling some of my tethered headsets to make them...well...wireless and all (Why go buy a Quest3 when I have something like a WMR headset in hand as a hand-me-down, right?)
Is there full/partial support for making a Linux client as a part of an embedded distribution? I'm thinking something that is similar in nature to what's fielded in a Quest 1 but be able to be fully Open Source.
Some background to set the pace and understanding of the discussion here:
It makes sense (at least to me...) to consider trying to do a small belt pack for an Inside-Out system on a mid-to-higher end headset to make it wireless, using this as the core. I'm thinking of making a brick that can be powered via a battery pack, build out the firmware image with Yocto (Something I have a solid understanding of) maybe have a handful of simplistic but very usable overlay type functions to set up a guardian for the SLAM system and some lightweight menu functions, etc. to make it maybe end up being cleaner than the dedicated Android headsets. Is it possible/plausible? How much work would be guessed at being involved with this crazy idea?
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