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About Total Latency #1030

Answered by zmerp
thisleo asked this question in Q&A
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The idle latency is the time between when a frame is ready and when it is actually shown on screen. To reduce this waiting time, the server and client rendering cycles need to be synchronized. This could trivially be achieved when switching to OpenXR, which supports Phase Sync.

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Answer selected by ColdIce1605
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