About Total Latency
#1030
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Answered by
zmerp
Apr 8, 2022
Replies: 1 comment
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The idle latency is the time between when a frame is ready and when it is actually shown on screen. To reduce this waiting time, the server and client rendering cycles need to be synchronized. This could trivially be achieved when switching to OpenXR, which supports Phase Sync. |
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ColdIce1605
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The idle latency is the time between when a frame is ready and when it is actually shown on screen. To reduce this waiting time, the server and client rendering cycles need to be synchronized. This could trivially be achieved when switching to OpenXR, which supports Phase Sync.