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Adding a turtle shell state to Koopa #14

@hunghvu

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@hunghvu

Implement all the interaction and turtle shell features of Koopa. Here is some information based on Mario Wiki.

  1. If a Mario lands on a Koopa, the Koopa hides in its shell.
  2. The shell can be kicked around and bounced off obstacles.
  3. The shell can be used to attack enemies.
  4. Super Mario and Fire Mario are revert to normal form if they get hit by the shell. A normal Mario will die instead.
  5. The Koopa reemerges if a shell stays alone for too long.

Update: As of 02/22/2021, No 1-2-5 are completed. No. 3 and 4 are still not implemented so this issue will be kept opened.

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ISSUE: animationsThis issue is related to animations, sprites, texturesISSUE: bounding boxesThis issue is related to BBs (size, collision-detection/handling, etc)ISSUE: enemiesThis issue is related to implementing enemies (Piranha plant,, fire-bar, Bowser, etc)ISSUE: marioThis issue is related to Mario controls, texture, interactions, behavior,ISSUE: physicsThis issue related to movement, controls, physics, interactions

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