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The way Dolphin Memory Engine looks for the memory address of the emulated game in Dolphin is, at least for gamecube games, essentially by checking if a certain memory page is flagged as MEM_MAPPED and has a fixed size of 0x2000000.
This, however, occasionally results in the program finding a wrong memory region if any other memory page has the same features and has been allocated at a lower address.
This issue is easily solvable by checking for the gamecube magic number (0xC2339F3D) at offset 0x1C in the emulated memory.