Writing text using ObjectTextRender only having OamManaged OR A better approach to writing text in general #536
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CombustibleToast
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ManagedOam provides an ordered list abstraction over UnmanagedOam. I have a branch with this abstraction pulled out in #537. This will let you use UnmanagedOam with the sorted object list, although at that point you could manage it yourself too. |
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Hello, I'm pretty new to both Rust and agb, so please forgive my ignorance.
I'm trying to figure out how to make a simple score readout for my game. My attempt at this involves using an
ObjectTextRender
as it had the most documentation and seemed fairly straightforward. I had everything implemented up until I needed to pass a&mut OamUnmanaged.iter()
intoObjectTextRender.commit()
. The borrow checker disallowed me from doing this because I already borrowed&mut gba
earlier in the function when getting theOamManaged
for all of my other sprites, so I can not also get theOamUnmanaged
. Here's a stripped down version of my main function:I'm wondering if it's viable to use both the Managed and Unmanaged OAMs in the same code so I can use the Unmanaged with the ObjectTextRender. If there is a better way to write text that I am missing, please let me know. Any guidance appreciated. TIA!
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