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lines changed Original file line number Diff line number Diff line change @@ -27,11 +27,11 @@ Unity/*.sln
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VisualizeGit.bat
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bin /
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obj /
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-
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+ Unity /Assets /Plugins /Hover *
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+ Unity /Assets /Plugins /Editor *
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# negate global ignores
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! * .exe
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! * .obj
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! * .lib
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- Unity /Assets /Plugins /Hover *
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<WarningLevel >4</WarningLevel >
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<CustomCommands >
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<CustomCommands >
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- <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/Hover/ Editor/" " />
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+ <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/Editor/" " />
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</CustomCommands >
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</CustomCommands >
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</PropertyGroup >
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</ItemGroup >
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<Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup >
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- <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\ Editor\"</PostBuildEvent >
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+ <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Editor\"</PostBuildEvent >
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</PropertyGroup >
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<WarningLevel >4</WarningLevel >
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<CustomCommands >
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<CustomCommands >
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- <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/Hover/ " " />
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+ <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/" " />
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</CustomCommands >
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</CustomCommands >
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</PropertyGroup >
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<ItemGroup />
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<Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup >
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- <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\ "</PostBuildEvent >
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+ <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\"</PostBuildEvent >
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</PropertyGroup >
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<WarningLevel >4</WarningLevel >
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<CustomCommands >
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<CustomCommands >
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- <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/Hover/ Editor/" " />
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+ <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/Editor/" " />
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</CustomCommands >
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</CustomCommands >
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</PropertyGroup >
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</ItemGroup >
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<Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup >
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- <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\ Editor\"</PostBuildEvent >
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+ <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Editor\"</PostBuildEvent >
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</PropertyGroup >
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<WarningLevel >4</WarningLevel >
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<CustomCommands >
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<CustomCommands >
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- <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/Hover/ " " />
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+ <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/" " />
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</CustomCommands >
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</CustomCommands >
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</PropertyGroup >
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</ItemGroup >
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<Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup >
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- <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\ "</PostBuildEvent >
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+ <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\"</PostBuildEvent >
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</PropertyGroup >
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<WarningLevel >4</WarningLevel >
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<CustomCommands >
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<CustomCommands >
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- <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/Hover/ " " />
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+ <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/" " />
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</CustomCommands >
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</CustomCommands >
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</PropertyGroup >
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</ItemGroup >
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<Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup >
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- <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\ "</PostBuildEvent >
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+ <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\"</PostBuildEvent >
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</PropertyGroup >
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<WarningLevel >4</WarningLevel >
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<CustomCommands >
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<CustomCommands >
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- <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/Hover/ " " />
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+ <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/" " />
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</CustomCommands >
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</CustomCommands >
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</PropertyGroup >
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</ItemGroup >
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<Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup >
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- <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\ "</PostBuildEvent >
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+ <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\"</PostBuildEvent >
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</PropertyGroup >
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<WarningLevel >4</WarningLevel >
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<CustomCommands >
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<CustomCommands >
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- <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/Hover/ " " />
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+ <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/" " />
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</CustomCommands >
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</CustomCommands >
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</PropertyGroup >
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<ItemGroup />
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<Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup >
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- <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\ "</PostBuildEvent >
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+ <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\"</PostBuildEvent >
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</PropertyGroup >
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<WarningLevel >4</WarningLevel >
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<CustomCommands >
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<CustomCommands >
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- <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/Hover/ " " />
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+ <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/" " />
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</CustomCommands >
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</CustomCommands >
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</PropertyGroup >
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</ItemGroup >
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<Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup >
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- <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\ "</PostBuildEvent >
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+ <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\"</PostBuildEvent >
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</PropertyGroup >
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<WarningLevel >4</WarningLevel >
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<CustomCommands >
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<CustomCommands >
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- <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/Hover/ " " />
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+ <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/" " />
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</CustomCommands >
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</CustomCommands >
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</PropertyGroup >
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</ItemGroup >
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<Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup >
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- <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\ "</PostBuildEvent >
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+ <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\"</PostBuildEvent >
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</PropertyGroup >
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<WarningLevel >4</WarningLevel >
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<CustomCommands >
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<CustomCommands >
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- <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/Hover/ " " />
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+ <Command type =" AfterBuild" command =" cp " ${TargetFile}" " ${SolutionDir}/../../Unity/Assets/Plugins/" " />
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</CustomCommands >
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</CustomCommands >
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</PropertyGroup >
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<ItemGroup />
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<Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup >
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- <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\ "</PostBuildEvent >
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+ <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\"</PostBuildEvent >
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</PropertyGroup >
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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