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Updated the Visual Studio projects to deploy DLLs into the root "Plugins" folder (#21).
1 parent 31864a3 commit a18519f

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11 files changed

+22
-22
lines changed

11 files changed

+22
-22
lines changed

.gitignore

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@@ -27,11 +27,11 @@ Unity/*.sln
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VisualizeGit.bat
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bin/
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obj/
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Unity/Assets/Plugins/Hover*
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Unity/Assets/Plugins/Editor*
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#negate global ignores
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!*.exe
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!*.obj
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!*.lib
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Unity/Assets/Plugins/Hover*

Core/Solution/Hover.Board.Edit/Hover.Board.Edit.csproj

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@@ -24,7 +24,7 @@
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<WarningLevel>4</WarningLevel>
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<CustomCommands>
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<CustomCommands>
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/Hover/Editor/&quot;" />
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/Editor/&quot;" />
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</CustomCommands>
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</CustomCommands>
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</PropertyGroup>
@@ -67,7 +67,7 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\Editor\"</PostBuildEvent>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Editor\"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.

Core/Solution/Hover.Board/Hover.Board.csproj

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@@ -24,7 +24,7 @@
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<WarningLevel>4</WarningLevel>
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<CustomCommands>
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<CustomCommands>
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/Hover/&quot;" />
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/&quot;" />
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</CustomCommands>
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</CustomCommands>
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</PropertyGroup>
@@ -97,7 +97,7 @@
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\"</PostBuildEvent>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.

Core/Solution/Hover.Cast.Edit/Hover.Cast.Edit.csproj

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<WarningLevel>4</WarningLevel>
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<CustomCommands>
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<CustomCommands>
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/Hover/Editor/&quot;" />
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/Editor/&quot;" />
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</CustomCommands>
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</CustomCommands>
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</PropertyGroup>
@@ -67,7 +67,7 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\Editor\"</PostBuildEvent>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Editor\"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.

Core/Solution/Hover.Cast.Input.Leap/Hover.Cast.Input.Leap.csproj

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<WarningLevel>4</WarningLevel>
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<CustomCommands>
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<CustomCommands>
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/Hover/&quot;" />
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/&quot;" />
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</CustomCommands>
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</CustomCommands>
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</PropertyGroup>
@@ -69,7 +69,7 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\"</PostBuildEvent>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.

Core/Solution/Hover.Cast/Hover.Cast.csproj

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<WarningLevel>4</WarningLevel>
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<CustomCommands>
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<CustomCommands>
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/Hover/&quot;" />
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/&quot;" />
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</CustomCommands>
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</CustomCommands>
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</PropertyGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\"</PostBuildEvent>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.

Core/Solution/Hover.Common.Input.Leap/Hover.Common.Input.Leap.csproj

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<WarningLevel>4</WarningLevel>
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<CustomCommands>
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<CustomCommands>
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/Hover/&quot;" />
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/&quot;" />
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</CustomCommands>
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</CustomCommands>
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</PropertyGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\"</PostBuildEvent>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.

Core/Solution/Hover.Common/Hover.Common.csproj

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<WarningLevel>4</WarningLevel>
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<CustomCommands>
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<CustomCommands>
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/Hover/&quot;" />
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/&quot;" />
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</CustomCommands>
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</CustomCommands>
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</PropertyGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\"</PostBuildEvent>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.

Core/Solution/Hover.Cursor.Input.Leap/Hover.Cursor.Input.Leap.csproj

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<WarningLevel>4</WarningLevel>
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<CustomCommands>
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<CustomCommands>
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/Hover/&quot;" />
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/&quot;" />
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</CustomCommands>
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</CustomCommands>
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</PropertyGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\"</PostBuildEvent>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.

Core/Solution/Hover.Cursor.Input.Look/Hover.Cursor.Input.Look.csproj

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@@ -24,7 +24,7 @@
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<WarningLevel>4</WarningLevel>
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<CustomCommands>
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<CustomCommands>
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/Hover/&quot;" />
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/&quot;" />
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</CustomCommands>
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</CustomCommands>
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</PropertyGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\"</PostBuildEvent>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.

Core/Solution/Hover.Cursor/Hover.Cursor.csproj

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<WarningLevel>4</WarningLevel>
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<CustomCommands>
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<CustomCommands>
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/Hover/&quot;" />
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<Command type="AfterBuild" command="cp &quot;${TargetFile}&quot; &quot;${SolutionDir}/../../Unity/Assets/Plugins/&quot;" />
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</CustomCommands>
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</CustomCommands>
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</PropertyGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\"</PostBuildEvent>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.

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