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</ItemGroup >
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<Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup >
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- <PostBuildEvent >copy /Y "$(TargetDir)$(TargetFileName)" "$(SolutionDir)..\..\Unity\Assets\Plugins\Hover\"</PostBuildEvent >
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+ <PostBuildEvent >
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+ </PostBuildEvent >
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</PropertyGroup >
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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using System . Reflection ;
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[ assembly: AssemblyVersion ( "1.0.0.0" ) ]
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- [ assembly: AssemblyInformationalVersion ( "1.0.0.922b901 " ) ]
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+ [ assembly: AssemblyInformationalVersion ( "1.0.0.3e9eac5 " ) ]
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