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| 1 | +// "Aquarium" example for PicoDVI library. If just starting out, |
| 2 | +// see the 8bit_double_buffer which explains the PicoDVI groundwork. |
| 3 | +// Comments in THIS file are mostly distinct & new concepts. |
| 4 | +// The flying toasters example also goes into more detail. |
| 5 | + |
| 6 | +// IF NO OUTPUT OR RED FLICKER SCANLINES: try Tools->Optimize->(-O3) |
| 7 | + |
| 8 | +#include <PicoDVI.h> |
| 9 | +#include "Adafruit_EEPROM_I2C.h" |
| 10 | +#include "sprites.h" // Graphics data |
| 11 | + |
| 12 | +//DVIGFX8 display(DVI_RES_320x240p60, true, adafruit_dvibell_cfg); |
| 13 | + |
| 14 | +// See notes in 8bit_double_buffer regarding 400x240 mode. |
| 15 | +DVIGFX8 display(DVI_RES_400x240p60, true, adafruit_feather_dvi_cfg); |
| 16 | +// Also requires -O3 setting. |
| 17 | + |
| 18 | +// This structure holds pointers to sprite graphics and masks in sprites.h. |
| 19 | +const struct { |
| 20 | + const uint8_t *sprite[2][2]; // L/R directions and A/B frames |
| 21 | + const uint8_t *mask[2][2]; // Same |
| 22 | +} spritedata[] = { |
| 23 | + // There are FOUR sprites/masks for each fish (and kelp): |
| 24 | + // two left-facing, two right-facing, and A/B frames for each. |
| 25 | + { sprite0LA , sprite0LB , sprite0RA , sprite0RB , mask0LA , mask0LB , mask0RA , mask0RB }, |
| 26 | + { sprite1LA , sprite1LB , sprite1RA , sprite1RB , mask1LA , mask1LB , mask1RA , mask1RB }, |
| 27 | + { sprite2LA , sprite2LB , sprite2RA , sprite2RB , mask2LA , mask2LB , mask2RA , mask2RB }, |
| 28 | + { sprite3LA , sprite3LB , sprite3RA , sprite3RB, mask3LA , mask3LB , mask3RA , mask3RB }, |
| 29 | + { sprite4LA , sprite4LB , sprite4RA , sprite4RB , mask4LA , mask4LB , mask4RA , mask4RB }, |
| 30 | + { sprite5LA , sprite5LB , sprite5RA , sprite5RB , mask5LA , mask5LB , mask5RA , mask5RB }, |
| 31 | + { sprite6LA , sprite6LB , sprite6RA , sprite6RB , mask6LA , mask6LB , mask6RA , mask6RB }, |
| 32 | + { sprite7LA , sprite7LB , sprite7RA , sprite7RB , mask7LA , mask7LB , mask7RA , mask7RB }, |
| 33 | + { sprite8LA , sprite8LB , sprite8RA , sprite8RB , mask8LA , mask8LB , mask8RA , mask8RB }, |
| 34 | + { sprite9LA , sprite9LB , sprite9RA , sprite9RB , mask9LA , mask9LB , mask9RA , mask9RB }, |
| 35 | + { sprite10LA, sprite10LB, sprite10RA, sprite10RB, mask10LA, mask10LB, mask10RA, mask10RB }, |
| 36 | + { sprite11LA, sprite11LB, sprite11RA, sprite11RB, mask11LA, mask11LB, mask11RA, mask11RB }, |
| 37 | + { sprite12LA, sprite12LB, sprite12RA, sprite12RB, mask12LA, mask12LB, mask12RA, mask12RB }, |
| 38 | + { sprite13LA, sprite13LB, sprite13RA, sprite13RB, mask13LA, mask13LB, mask13RA, mask13RB }, |
| 39 | + { sprite14LA, sprite14LB, sprite14RA, sprite14RB, mask14LA, mask14LB, mask14RA, mask14RB }, |
| 40 | + { sprite15LA, sprite15LB, sprite15RA, sprite15RB, mask15LA, mask15LB, mask15RA, mask15RB }, |
| 41 | + { sprite16LA, sprite16LB, sprite16RA, sprite16RB, mask16LA, mask16LB, mask16RA, mask16RB }, |
| 42 | + { sprite17LA, sprite17LB, sprite17RA, sprite17RB, mask17LA, mask17LB, mask17RA, mask17RB }, |
| 43 | + // Bubbles are a special case. No right/left versions, but A/B frames. |
| 44 | + // To use same struct (not a special case), just duplicate each 2X. |
| 45 | + { sprite18A , sprite18B , sprite18A , sprite18B , mask18A , mask18B , mask18A , mask18B }, |
| 46 | +}; |
| 47 | + |
| 48 | +#define N_SPRITES 12 // MUST be >= 6 |
| 49 | + |
| 50 | +// This structure contains positions and other data for the sprites |
| 51 | +// in motion (notice it's not "const", because contents change). |
| 52 | +struct { |
| 53 | + int16_t pos[2]; // sprite position (X,Y) * 16 |
| 54 | + int8_t speed; // sprite speed (-16 to -8 or +8 to +16) |
| 55 | + uint8_t index; // which index (in spritedata) to use |
| 56 | + uint8_t offset; // Timer offset to de-sync each sprite's animation |
| 57 | +} sprite[N_SPRITES]; |
| 58 | + |
| 59 | +// Initialize one sprite (index passed to function) to a random offscreen |
| 60 | +// position, also randomizing speed and sprite (fish) type. |
| 61 | +void randomsprite(uint8_t i) { |
| 62 | + // To move the sprites at slightly different speeds, coordinates are |
| 63 | + // stored in 1/16 pixel units. When drawing, the stored values get |
| 64 | + // divided by 16 to yield final pixel coordinates. |
| 65 | + sprite[i].speed = random(8, 17); // 1/2 to 1 pixel per frame |
| 66 | + if (random(2)) { // 50/50 random chance... |
| 67 | + sprite[i].speed *= -1; // Fish moves right-to-left |
| 68 | + sprite[i].pos[0] = (display.width() + random(64)) * 16; // Start off right edge |
| 69 | + } else { // Fish moves left-to-right |
| 70 | + sprite[i].pos[0] = random(64, 128) * -16; // Start off left edge |
| 71 | + } |
| 72 | + // WHEEL. OF. FISH. -2 here is to ignore last 2 sprites (kelp, bubbles) |
| 73 | + sprite[i].index = random(sizeof spritedata / sizeof spritedata[0] - 2); |
| 74 | + if (sprite[i].index == 8) { // Sprite #8 is crab, keep close to ground |
| 75 | + sprite[i].pos[1] = random(display.height() - 96, display.height() - 64) * 16; |
| 76 | + } else { // Is a fish, upper part of screen |
| 77 | + sprite[i].pos[1] = random(display.height() - 96) * 16; |
| 78 | + } |
| 79 | + sprite[i].offset = random(256); // De-synchronize sprite animation |
| 80 | +} |
| 81 | + |
| 82 | + |
| 83 | + |
| 84 | +/* Adafruit breakout @ 800x480 ! */ |
| 85 | +uint8_t const eepromdat[128] = { |
| 86 | +0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x04, 0x81, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, |
| 87 | +0x01, 0x11, 0x01, 0x03, 0x80, 0x0F, 0x0A, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 88 | +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, |
| 89 | +0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x80, 0x0C, 0x20, 0x80, 0x30, 0xE0, 0x2D, 0x10, 0x28, 0x30, |
| 90 | +0xD3, 0x00, 0x6C, 0x44, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, |
| 91 | +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, |
| 92 | +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, |
| 93 | +0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, |
| 94 | +}; |
| 95 | +#define EEPROMSIZE 256UL // 0.5 Kb |
| 96 | +#define ADDRESS_SIZE 8 |
| 97 | +#define EEPROM_ADDR 0x50 // the default address! |
| 98 | + |
| 99 | +byte i2c_eeprom_read_byte(uint8_t deviceaddress, uint16_t eeaddress ) { |
| 100 | + byte rdata = 0xFF; |
| 101 | + Wire.beginTransmission(deviceaddress); // MSB |
| 102 | + Wire.write(eeaddress); // LSB |
| 103 | + Wire.endTransmission(); |
| 104 | + Wire.requestFrom(deviceaddress, (uint8_t)1); |
| 105 | + while (!Wire.available()) yield(); |
| 106 | + rdata = Wire.read(); |
| 107 | + return rdata; |
| 108 | +} |
| 109 | +void i2c_eeprom_write_byte(uint8_t deviceaddress, uint16_t eeaddress, byte data ) { |
| 110 | + Wire.beginTransmission(deviceaddress); // MSB |
| 111 | + Wire.write((byte)eeaddress); // LSB |
| 112 | + Wire.write((byte)data); |
| 113 | + Wire.endTransmission(); |
| 114 | +} |
| 115 | + |
| 116 | +bool verify_eeprom() { |
| 117 | + for (uint16_t addr = 0; addr < EEPROMSIZE; addr++) { |
| 118 | + uint8_t b = 0xFF; |
| 119 | + if (addr < sizeof(eepromdat)) { |
| 120 | + b = eepromdat[addr]; |
| 121 | + } |
| 122 | + uint8_t d = i2c_eeprom_read_byte(0x50, addr); |
| 123 | + delay(5); |
| 124 | + Serial.printf("0x%02X, ", d); |
| 125 | + if ((addr % 32) == 31) |
| 126 | + Serial.println(); |
| 127 | + |
| 128 | + if (b != d) { |
| 129 | + Serial.printf("verification failed at 0x%02x\n\r", addr); |
| 130 | + return false; |
| 131 | + } |
| 132 | + } |
| 133 | + return true; |
| 134 | +} |
| 135 | + |
| 136 | +Adafruit_EEPROM_I2C i2ceeprom; |
| 137 | + |
| 138 | +void setup() { // Runs once on startup |
| 139 | + Serial.begin(115200); |
| 140 | + |
| 141 | + //while (!Serial) yield(); |
| 142 | + delay(1000); |
| 143 | + |
| 144 | + if (!display.begin()) { // Blink LED if insufficient RAM |
| 145 | + pinMode(LED_BUILTIN, OUTPUT); |
| 146 | + for (;;) digitalWrite(LED_BUILTIN, (millis() / 500) & 1); |
| 147 | + } |
| 148 | + delay(1000); |
| 149 | + |
| 150 | + // Initialize color palette from table in sprites.h. Rather than |
| 151 | + // calling setColor() for each one, we can just dump it directly... |
| 152 | + memcpy(display.getPalette(), palette, sizeof palette); |
| 153 | + display.swap(false, true); // Duplicate same palette to front & back buffers |
| 154 | + |
| 155 | + |
| 156 | + display.fillScreen(0); |
| 157 | + display.setCursor(0, 0); |
| 158 | + display.setTextColor(1); |
| 159 | + display.setTextSize(3); |
| 160 | + display.println("TFP401 800x480 EDID"); |
| 161 | + |
| 162 | + if (i2ceeprom.begin(0x50)) { // you can stick the new i2c addr in here, e.g. begin(0x51); |
| 163 | + Serial.println("Found I2C EEPROM"); |
| 164 | + display.println("I2C EEPROM found!"); |
| 165 | + display.swap(); |
| 166 | + } else { |
| 167 | + Serial.println("I2C EEPROM not identified ... check your connections?\r\n"); |
| 168 | + display.println("I2C EEPROM NOT found?"); |
| 169 | + display.swap(); |
| 170 | + while (1) delay(10); |
| 171 | + } |
| 172 | + |
| 173 | + |
| 174 | + if (! verify_eeprom() ) { |
| 175 | + display.swap(); |
| 176 | + display.print("Writing EEPROM..."); |
| 177 | + display.swap(); |
| 178 | + |
| 179 | + Serial.println("Starting"); |
| 180 | + for (uint16_t addr = 0; addr < EEPROMSIZE; addr++) { |
| 181 | + uint8_t b = 0xFF; |
| 182 | + if (addr < sizeof(eepromdat)) { |
| 183 | + b = eepromdat[addr]; |
| 184 | + } |
| 185 | + i2c_eeprom_write_byte(0x50, addr, b); |
| 186 | + delay(5); |
| 187 | + Serial.printf("0x%02X, ", b); |
| 188 | + if ((addr % 32) == 31) |
| 189 | + Serial.println(); |
| 190 | + } |
| 191 | + display.swap(); |
| 192 | + display.println("OK!"); |
| 193 | + display.swap(); |
| 194 | + } |
| 195 | + |
| 196 | + display.swap(); |
| 197 | + display.print("Verifying EEPROM..."); |
| 198 | + display.swap(); |
| 199 | + if (verify_eeprom()) { |
| 200 | + display.swap(); |
| 201 | + display.println("OK!"); |
| 202 | + display.swap(); |
| 203 | + } else { |
| 204 | + display.swap(); |
| 205 | + display.println(" :("); |
| 206 | + display.swap(); |
| 207 | + while (1); |
| 208 | + } |
| 209 | + |
| 210 | + display.swap(); |
| 211 | + display.println("Time for Fish ><(((o>"); |
| 212 | + display.swap(); |
| 213 | + delay(1000); |
| 214 | + |
| 215 | + // Randomize initial sprite states |
| 216 | + randomSeed(analogRead(A0)); // Seed randomness from unused analog in |
| 217 | + int range = display.width() + 64; |
| 218 | + for (int i=0; i<3; i++) { // FIRST THREE sprites... |
| 219 | + sprite[i].index = 17; // Are always kelp |
| 220 | + sprite[i].speed = random(2) ? 1 : -1; // 50/50 left/right flip |
| 221 | + sprite[i].pos[0] = (random(range * i / 3, range * (i + 1) / 3 - 64) - 32) * 16; |
| 222 | + sprite[i].pos[1] = random(display.height() - 120, display.height() - 100) * 16; |
| 223 | + sprite[i].offset = random(256); |
| 224 | + } |
| 225 | + for (int i=3; i<6; i++) { // NEXT THREE sprites... |
| 226 | + sprite[i].index = 18; // Are always bubbles |
| 227 | + sprite[i].speed = 0; |
| 228 | + sprite[i].pos[0] = display.width() * 16; // Start them all offscreen |
| 229 | + sprite[i].pos[1] = random(display.height()) * 8; |
| 230 | + sprite[i].offset = random(256); |
| 231 | + } |
| 232 | + for (int i=6; i<N_SPRITES; i++) randomsprite(i); // Rest are fish |
| 233 | +} |
| 234 | + |
| 235 | +uint8_t frame = 0; // Counter for animation |
| 236 | + |
| 237 | + |
| 238 | + |
| 239 | +void loop() { // Runs once every frame |
| 240 | + display.fillScreen(0); // Clear back framebuffer, |
| 241 | + for (int x=0; x<display.width(); x += 192) { // Tile background sprite |
| 242 | + // Although DVIGFX8 is a COLOR display type, we leverage GFX's |
| 243 | + // drawGrayscaleBitmap() function to draw the sprites...it saves us |
| 244 | + // writing a ton of code this way. |
| 245 | + display.drawGrayscaleBitmap(x, display.height() - 64, gravel, 192, 64); |
| 246 | + } |
| 247 | + |
| 248 | + for (int i=0; i<N_SPRITES; i++) { // and then the rest of the sprites... |
| 249 | + uint8_t dir = sprite[i].speed > 0; // Left/right |
| 250 | + uint8_t fr = ((frame + sprite[i].offset) >> 4) & 1; // A/B frame |
| 251 | + if (sprite[i].speed) { // FISH or KELP; 64x64 sprite |
| 252 | + display.drawGrayscaleBitmap(sprite[i].pos[0] / 16, sprite[i].pos[1] / 16, |
| 253 | + spritedata[sprite[i].index].sprite[dir][fr], |
| 254 | + spritedata[sprite[i].index].mask[dir][fr], 64, 64); |
| 255 | + if (abs(sprite[i].speed) > 1) { // Not kelp... |
| 256 | + sprite[i].pos[0] += sprite[i].speed; // Update position, check if offscreen... |
| 257 | + if (((sprite[i].speed > 0) && (sprite[i].pos[0] > (display.width() * 16))) || |
| 258 | + ((sprite[i].speed < 0) && (sprite[i].pos[0] < -64 * 16))) |
| 259 | + randomsprite(i); // Replace with a new fish |
| 260 | + } |
| 261 | + } else { // Is BUBBLES |
| 262 | + display.drawGrayscaleBitmap(sprite[i].pos[0] / 16, sprite[i].pos[1] / 16, |
| 263 | + spritedata[sprite[i].index].sprite[0][fr], |
| 264 | + spritedata[sprite[i].index].mask[0][fr], 64, 16); |
| 265 | + sprite[i].pos[1] -= 16; // Move up by 1 pixel |
| 266 | + if (sprite[i].pos[1] < -256) { // Off top of screen? |
| 267 | + int j = random(6, N_SPRITES); // Pick a random fish, |
| 268 | + sprite[i].pos[0] = sprite[j].pos[0]; // and move bubbles there |
| 269 | + sprite[i].pos[1] = sprite[j].pos[1] + 384; |
| 270 | + } |
| 271 | + } |
| 272 | + } |
| 273 | + |
| 274 | + // Swap front/back buffers, do not duplicate current screen state |
| 275 | + // to next frame, we'll draw it new from scratch each time. |
| 276 | + display.swap(); |
| 277 | + frame++; // Increment animation counter; "rolls over" 0-255 automatically. |
| 278 | +} |
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