Question about creating a group with Injuries #8448
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xXPinkFloyd92Xx
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fnc_createGrouplost = {
params ["_pos", [], [[]]];
if (_pos isEqualTo []) exitWith {grpNull};
private _grp = createGroup [west, true];
"C_man_hunter_1_F" createUnit [_pos, _grp,"",0.5, "CORPORAL"];
for "_i" from 0 to 3 do {
"C_man_hunter_1_F" createUnit [_pos, _grp,"",0.5, "PRIVATE"];
};
_grp
};
private _myAwesomeInjuredGroup = [getPos player] call fnc_createGrouplost;
{
_x setVariable ["ace_medical_ai_lastFired", 9999999, true];
[_x, 0.8, "rightleg", "bullet"] call ace_medical_fnc_addDamageToUnit;
[_x, 0.8, "leftleg", "bullet"] call ace_medical_fnc_addDamageToUnit;
} forEach units _myAwesomeInjuredGroup; |
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Hello,
I want to create a group using a function.sqf:
fnc_createGrouplost =
{
private ["_pos", "_grp"];
if (isNil {_this}) exitWith {grpNull;};
if (typename _this != "ARRAY") exitWith {grpNull;};
};
This worked fine.
I am using ACE medical for this mission (CSAR)
I wanted to add this group with some injured.
How can I give individuals a specific inti?
The init I want to add to the unit:
this setVariable ["ace_medical_ai_lastFired", 9999999];[this, 0.8, "rightleg", "bullet"] call ace_medical_fnc_addDamageToUnit; [this, 0.8, "leftleg", "bullet"] call ace_medical_fnc_addDamageToUnit
any ideas?
Edit 9/21/21
I was given this by someone but it still gives me no injured.
it fixed the broken mission and i was able to see the group but still no Ace injured.
fnc_createGroupLost= {
if isNil '_this' exitWith {false};
private _grp = createGroup [WEST, true];
for "_i" from 0 to 3 do {_grp createUnit ["C_man_hunter_1_F", _this, [], 0, "FORM"]};
_grp
};
(units ((player modelToWorld [0,5,0]) call fnc_createGrouplost)) apply {
_x setVariable ["ace_medical_ai_lastFired",9999999];
[_x, 0.8, "rightleg","bullet"] call ace_medical_fnc_addDamageToUnit;
[_x, 0.8, "leftleg","bullet"] call ace_medical_fnc_addDamageToUnit
};
Any help will be greatly appreciated,
Thank you!
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