@@ -21,7 +21,7 @@ mkdir -p bin
2121cd src
2222
2323# e.g. OS X sample
24- make build ARCH=x64 COMP=gcc OS=osx
24+ make pgo- build ARCH=armv8-5a COMP=clang OS=osx
2525cd ..
2626./bin/mEdax
2727```
@@ -35,7 +35,7 @@ docker run --name "edax" -v "$(pwd)/:/home/edax/" -it edax
3535cd /home/edax/
3636mkdir -p bin
3737cd src
38- make build ARCH=x64 COMP=gcc OS=linux
38+ make build ARCH=x86-64-v3 COMP=clang OS=linux
3939
4040cd ..
4141curl -OL https://github.com/abulmo/edax-reversi/releases/download/v4.4/eval.7z # e.g. use v4.4 eval.dat
@@ -51,111 +51,21 @@ cd src
5151doxygen
5252open ../doc/html/index.html
5353```
54- =======
55- # edax-reversi-AVX
56- Automatically exported from code.google.com/p/okuharaandroid-edax-reversi
57-
58- =======
59- # edax-reversi-AVX
60- Automatically exported from code.google.com/p/okuharaandroid-edax-reversi
61-
62- Edax is a strong othello program. Its main features are:
63-
64- fast bitboard based & multithreaded engine.
65- accurate midgame-evaluation function.
66- opening book learning capability.
67- text based rich interface.
68- multi-protocol support to connect to graphical interfaces or play on Internet (GGS).
69- multi-OS support to run under MS-Windows, Linux and Mac OS X.
70-
71- >>>>>>> 81dec96 (Kindergarten last flip for arm32; MSVC arm Windows build (not tested))
72- This is SSE/AVX optimized version of Edax 4.4.0. Functionally equivalent to the parent project, provided no bugs are introduced.
73-
74- Thanks to AVX2, x64-modern build solves fforum-40-59.obf 60% faster than official edax-4.4 on Haswell, and runs level 30 autoplay 80% faster.
75-
76- See http://www.amy.hi-ho.ne.jp/okuhara/bitboard.htm and http://www.amy.hi-ho.ne.jp/okuhara/edaxopt.htm for optimization details in Japanese.
77-
78- ## 1. Mobility (board_sse.c, board_mmx.c)
79-
80- ### 1.1 new SSE2 version of get_moves
81- Diagonals are SIMD'd using vertical mirroring by bswap.
82-
83- Athlon -get_moves_sse
84- problem\fforum-20-39.obf: 111349635 nodes in 0:07.998 (13922185 nodes/s).
85- mobility: 81.10 < 81.28 +/- 0.17 < 82.03
86- Athlon +get_moves_sse
87- problem\fforum-20-39.obf: 111349635 nodes in 0:07.889 (14114544 nodes/s).
88- mobility: 71.08 < 71.72 +/- 0.34 < 73.53
89- Core2 -get_moves_sse
90- problem/fforum-20-39.obf: 111349635 nodes in 0:10.180 (10938078 nodes/s).
91- mobility: 78.06 < 78.18 +/- 0.08 < 78.41
92- Core2 +get_moves_sse
93- problem/fforum-20-39.obf: 111349635 nodes in 0:09.978 (11159514 nodes/s).
94- mobility: 60.84 < 61.19 +/- 0.13 < 61.47
95-
96- ### 1.2 can_move
97- Now calls SIMD'd get_moves for x86/x64 build.
98-
99- ## 2. Stability (board.c, board_sse.c, board_mmx.c)
100-
101- ### 2.1 get_full_lines_h, get_full_lines_v
102- get_full_lines for horizontal and vertical are simplified. The latter is compiled into rotation instrunction.
103-
104- ### 2.2 rearranged loop
105- The last while loop is rearranged not to call bit_count in case stable == 0.
106-
107- ### 2.3 new SSE2 version with bswap and pcmpeqb
108- Athlon -get_stability_sse
109- stability: 90.10 < 90.28 +/- 0.24 < 91.20
110- Athlon +get_stability_sse
111- stability: 81.59 < 81.93 +/- 0.73 < 86.25
112- Core2 -get_stability_sse
113- stability: 79.24 < 79.39 +/- 0.15 < 79.93
114- Core2 +get_stability_sse
115- stability: 71.80 < 71.85 +/- 0.06 < 72.07
116-
117- ### 2.4 get_corner_stability
118- Kindergarten version eliminates bit_count call.
119-
120- ### 2.5 find_edge_stable
121- Loop optimization and flip using carry propagation. One time execution but affect total solving time.
122-
123- ## 3. eval.c (4.4.5)
124- Eval feature calculation using SSE2 / AVX2 (now in eval_sse.c) improves midgame by 15-30% and endgame by 8-12%.
125- Restoring eval from backup instead of rewinding.
126- eval_open (one time execution) is also optimized.
127-
128- ## 4. hash.c
129- I think hash->data.move[ 0] on line 677 should be hash->data.move[ 1] .
130-
131- ## 5. board_symetry, board_unique (board.c, board_sse.c)
132- SSE optimization and mirroring reduction. (Not used in solving game)
133-
134- ## 6. endgame_sse.c (4.4.7)
135- Keep more variables in SSE registers. SSE optimized count_last_flip. Parity sort by shuffle.
136-
137- ## 7. board_get_hash_code (4.5.0)
138- Changed to use CRC32c. This enables hardware acceleration on modern build.
139-
140- ## 8. AVX2 versions (x64-modern build only)
141- In many cases AVX2 version is simplest, thanks to variable shift instructions (although they are 3 micro-op instructions).
142-
143- Benchmarks are on Core i5-4260U (Haswell) 1.4GHz (TB 2.7GHz) single thread.
144-
145- 4.4.0 original x64-modern clang
146- problem/fforum-20-39.obf: 111349635 nodes in 0:05.726 (19446321 nodes/s).
147- +optimizations 1-5 above, no-avx2
148- problem/fforum-20-39.obf: 111349635 nodes in 0:05.342 (20844185 nodes/s).
149- +get_moves (board_sse.c)
150- problem/fforum-20-39.obf: 111349635 nodes in 0:05.142 (21654927 nodes/s).
151- +flip_avx.c
152- problem/fforum-20-39.obf: 111349635 nodes in 0:04.946 (22513068 nodes/s).
153- +count_last_flip_sse.c
154- problem/fforum-20-39.obf: 111349635 nodes in 0:04.906 (22696624 nodes/s).
155-
156- ## 9. makefile
157- gcc-old, x86 build should be -m32, not -m64. Some flags and defines added for optimization.
158- <<<<<<< HEAD
159- >>>>>>> b9d48c1 (Create README.md)
160- =======
161- >>>>>>> 81dec96 (Kindergarten last flip for arm32; MSVC arm Windows build (not tested))
54+ ## version 4.6
55+ version 4.6 is an evolution of version 4.4 that tried to incorporate changes made by Toshihiko Okuhara in version 4.5.3 and :
56+ - keep the code encapsulated: I revert many pieces of code from version 4.5.3 with manually inlined code.
57+ - remove assembly code (intrinsics are good enough)
58+ - make some changes easily reversible with a macro switch (USE_SIMD, USE_SOLID, etc.)
59+ - remove buggy code and/or buggy file path.
60+ - disable code (#if 0) that I found too slow on my cpu.
61+ - make soft CRC32c behave the same as the hardware CRC32c (version 4.5.3 is buggy here).
62+ - the code switch from c99 to c17 and use stdatomic.h threads.h (if available) stdalign.h
63+ - remove bench.c: most of the functions get optimized out and could not be measured.
64+ - support only 64 bit OSes.
65+ - this version is still in development and may change before I release it.
66+
67+ ## makefile
68+ the major change is that the ARCH options are no longer the same, as they are too many possible options to enable avx2, avx512, CRC32c, etc.
69+ Use make -help for a list of options.
70+
71+
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