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Commit b45c5aa

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some stuff I missed
1 parent 52fc0c8 commit b45c5aa

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2 files changed

+4
-7
lines changed

2 files changed

+4
-7
lines changed

src/IW5/Assets/MenuDef.cpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -46,15 +46,15 @@ namespace ZoneTool
4646

4747
void IMenuDef::write_MenuData(IZone* zone, ZoneBuffer* buf, menuData_t* data)
4848
{
49-
auto dest = buf->write(data);
49+
auto* dest = buf->write(data);
5050
memset(dest, 0, sizeof menuData_t);
5151
}
5252

5353
void IMenuDef::write(IZone* zone, ZoneBuffer* buf)
5454
{
5555
// the only purpose for this is to decrease load time of the game...
56-
auto data = this->asset_;
57-
auto dest = buf->write(data);
56+
auto* data = this->asset_;
57+
auto* dest = buf->write(data);
5858

5959
buf->push_stream(3);
6060
START_LOG_STREAM;

src/IW5/Assets/MenuDef.hpp

Lines changed: 1 addition & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -19,16 +19,13 @@ namespace ZoneTool
1919
menuDef_t* asset_ = nullptr;
2020

2121
public:
22-
IMenuDef();
23-
~IMenuDef();
24-
2522
void init(const std::string& name, ZoneMemory* mem) override;
2623
void prepare(ZoneBuffer* buf, ZoneMemory* mem) override;
2724
void load_depending(IZone* zone) override;
2825

2926
std::string name() override;
3027
std::int32_t type() override;
31-
void write_MenuData(IZone* zone, ZoneBuffer* buf, menuData_t* data);
28+
void write_menu_data(IZone* zone, ZoneBuffer* buf, menuData_t* data);
3229
void write(IZone* zone, ZoneBuffer* buffer) override;
3330

3431
static void dump(menuDef_t* asset);

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