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@Anarchid
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Comment on lines 89 to 91
StopSpin(turbineTop, y_axis, 0.5);
StopSpin(turbineLeft, y_axis, 0.5);
StopSpin(turbineRight, y_axis, 0.5);
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doesn't look sound related and there is no corresponding Spin

@GoogleFrog
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GoogleFrog commented Jan 13, 2024

Has this been tested? It just sounds like a brief click to me. Odin already makes a noise when it receives an order, so this is redundant for the order-giver, and it just seems like noise to anyone else. Sounds are used to tell people that something happened, and I see no value in telling people that Odin took off. Perhaps something like this is good for ambience, but I think we at least would need someone designing the overall audio landscape and designating bits of it for ambience for that to work. I don't think we're going to end up anywhere good ambience-wise by attaching sounds to things piecemeal. When I heard this in the wild I thought my speakers were broken or a sound was clipping. It has a piercing pitch.

@Anarchid
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The sound was originally tested when Eclipse was added. It's supposed to sound like a gas burner being turned on, which does include a bit of clicking.

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4 participants