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Description
Hai.
Crowbar appears to hang when attempting to decompile the model located here: MDL Link.
=== General Info ===
MDL file type ID: IDST
MDL file version: 53 Model version override: 52
MDL stored file name: "survivors/survivor_mechanic.mdl"
MDL stored file size: 598,436 bytes
MDL actual file size: 598,436 bytes
MDL checksum: E68C9904
=== Model Files ===
"survivor_mechanic.mdl"
"survivor_mechanic.dx90.vtx"
"survivor_mechanic.vvd"
=== Material and Texture Info ===
Material Folders ($CDMaterials lines in QC file -- folders where VMT files should be, relative to game's "materials" folder):
"Starfelll\Sur_20250726\"
Material File Names (file names in mesh SMD files and in QC $texturegroup command):
(Total used: 10)
"alice_hair 02"
"alice_hair_and_clothes"
"alice_face3"
"????????????????????????"
"alice_eye"
"alice_boots"
"alice_hair_and_clothes_ura"
"alice_clothes"
"alice_clothes_ura"
"alice_body"
Trying with the model version 53:
ERROR: Unable to read beyond the end of the stream.
Compilation logs:
Decompiling "survivor_mechanic.mdl" ...
Model version overridden to be 52.
Reading MDL file header ...
... Reading MDL file header finished.
Checking for required files ...
... All required files found.
Reading data ...
Reading MDL file ...
... Reading MDL file finished.
Reading VTX file ...
Decompiling "survivor_mechanic.mdl" ...
Model version overridden to be 53.
Reading MDL file header ...
Removing VTX and VVD will cause the model to compile, but the .QC gets cut off, and only the .QCI file seem to work correctly.
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