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2 | 2 | using System.Collections.Generic;
|
3 | 3 | using System.Linq;
|
4 | 4 | using System.Text;
|
5 |
| -using UnityEngine; |
6 | 5 | using PiTung.Console;
|
7 | 6 |
|
8 | 7 | namespace CustomMusic {
|
9 |
| - public class BetterMusicPlayer : MonoBehaviour { |
10 |
| - List<Track> playlist; |
11 |
| - static GameObject boombox; |
12 |
| - static GameObject player; |
13 |
| - float secondsBetweenTracks = 200f; |
14 |
| - int currentSongId = -1; |
15 |
| - bool paused = false; |
| 8 | + public class CommandPlay : Command { |
| 9 | + public override string Name => "play"; |
| 10 | + public override string Usage => $"{Name} (#)"; |
| 11 | + public override string Description => "Forces a track to play. Leave # blank for random, use # to pick a track."; |
16 | 12 |
|
17 |
| - public static BetterMusicPlayer CreateSelf() { |
18 |
| - player=GameObject.Find("FirstPersonCharacter"); |
19 |
| - boombox=new GameObject();boombox.transform.SetParent(player.transform); |
20 |
| - boombox.AddComponent<AudioSource>().spatialBlend=0.0f; |
21 |
| - return player.AddComponent<BetterMusicPlayer>(); |
22 |
| - } |
23 |
| - |
24 |
| - void Start() { |
25 |
| - boombox.GetComponent<AudioSource>().spatialBlend=0.0f; |
| 13 | + public override bool Execute(IEnumerable<string> args) { |
| 14 | + if(args.Count()==0) |
| 15 | + CustomMusic.bmp.PlayRandom(); |
| 16 | + else { |
| 17 | + int result; |
| 18 | + if(int.TryParse(args.ElementAt(0), out result)) |
| 19 | + CustomMusic.bmp.Play(result); |
| 20 | + else return false; |
| 21 | + } |
| 22 | + |
| 23 | + return true; |
26 | 24 | }
|
| 25 | + } |
| 26 | + public class CommandBeginPlaylist : Command { |
| 27 | + public override string Name => "playlist"; |
| 28 | + public override string Usage => $"{Name} (random/#)"; |
| 29 | + public override string Description => "Starts playing tracks in series. Put random to shuffle the music, or a number to start at that track."; |
27 | 30 |
|
28 |
| - public BetterMusicPlayer() { |
29 |
| - playlist=new List<Track>(); |
30 |
| - } |
31 |
| - public void AddNewTrack(string trackName, AudioClip ac) { |
32 |
| - paused=false; |
33 |
| - playlist.Add(new Track(trackName,ac)); |
34 |
| - } |
35 |
| - public void SetTimeBetweenTracks(float newTime) { |
36 |
| - secondsBetweenTracks=newTime; |
37 |
| - } |
38 |
| - public void Play(int songId) { |
39 |
| - paused=false; |
40 |
| - StopTrack(); |
41 |
| - playlist[songId].Play(boombox.GetComponent<AudioSource>()); |
42 |
| - } |
43 |
| - public void PlayRandom() { |
44 |
| - paused=false; |
45 |
| - StopTrack(); |
46 |
| - int num = UnityEngine.Random.Range(0, playlist.Count()); |
47 |
| - playlist[num].Play(boombox.GetComponent<AudioSource>()); |
48 |
| - currentSongId=num; |
49 |
| - } |
50 |
| - private void SetCurrentSongId(int SongId) { |
51 |
| - currentSongId=SongId; |
52 |
| - } |
53 |
| - public void BeginPlaylist() { |
54 |
| - paused=false; |
55 |
| - SetCurrentSongId(-1); |
56 |
| - PlayNext(); |
57 |
| - StartCoroutine(Playlist_Normal()); |
58 |
| - } |
59 |
| - public void BeginPlaylistAt(int start) { |
60 |
| - paused=false; |
61 |
| - SetCurrentSongId(start); |
62 |
| - PlayNext(); |
63 |
| - StartCoroutine(Playlist_Normal()); |
64 |
| - } |
65 |
| - public void BeginPlaylist_Shuffle() { |
66 |
| - paused=false; |
67 |
| - PlayRandom(); |
68 |
| - StartCoroutine(Playlist_Shuffle()); |
69 |
| - } |
70 |
| - private IEnumerator<object> Playlist_Normal() { |
71 |
| - yield return (object) new WaitForSecondsRealtime(secondsBetweenTracks); |
72 |
| - PlayNext(); |
73 |
| - AudioSource audsrc = boombox.GetComponent<AudioSource>(); |
74 |
| - yield return (object) new WaitUntil(() => audsrc.time>=audsrc.clip.length); |
75 |
| - } |
76 |
| - private IEnumerator<object> Playlist_Shuffle() { |
77 |
| - yield return (object) new WaitForSecondsRealtime(secondsBetweenTracks); |
78 |
| - PlayRandom(); |
79 |
| - AudioSource audsrc = boombox.GetComponent<AudioSource>(); |
80 |
| - yield return (object) new WaitUntil(() => audsrc.time >= audsrc.clip.length); |
81 |
| - } |
82 |
| - public void PlayNext() { |
83 |
| - paused=false; |
84 |
| - currentSongId++; |
85 |
| - if(currentSongId>=playlist.Count()) currentSongId=0; |
86 |
| - Play(currentSongId); |
87 |
| - } |
88 |
| - public void PlayLast() { |
89 |
| - paused=false; |
90 |
| - currentSongId--; |
91 |
| - if(currentSongId<0) currentSongId=playlist.Count()-1; |
92 |
| - Play(currentSongId); |
93 |
| - } |
94 |
| - public void StopTrack() { |
95 |
| - foreach(AudioSource a in GameObject.FindObjectsOfType<AudioSource>()) { |
96 |
| - a.Stop(); |
| 31 | + public override bool Execute(IEnumerable<string> args) { |
| 32 | + if(args.Count()==0) |
| 33 | + CustomMusic.bmp.BeginPlaylist(); |
| 34 | + else if(args.ElementAt(0)=="random") |
| 35 | + CustomMusic.bmp.BeginPlaylist_Shuffle(); |
| 36 | + else { |
| 37 | + int result; |
| 38 | + if(int.TryParse(args.ElementAt(0), out result)) |
| 39 | + CustomMusic.bmp.BeginPlaylistAt(result); |
| 40 | + else return false; |
97 | 41 | }
|
| 42 | + return true; |
98 | 43 | }
|
99 |
| - public string GetListOfSongs() { |
100 |
| - string retVal = ""; |
101 |
| - for(int i = 0; i < playlist.Count(); i++) { |
102 |
| - retVal+=i+": "+playlist[i].trackName+"\n"; |
103 |
| - } |
104 |
| - return retVal; |
| 44 | + } |
| 45 | + public class CommandStopPlaying : Command { |
| 46 | + public override string Name => "stopmusic"; |
| 47 | + public override string Usage => $"{Name}"; |
| 48 | + public override string Description => "Forces all music to stop."; |
| 49 | + |
| 50 | + public override bool Execute(IEnumerable<string> args) { |
| 51 | + if(args.Count()==0) |
| 52 | + CustomMusic.bmp.StopTrack(); |
| 53 | + else return false; |
| 54 | + return true; |
105 | 55 | }
|
106 |
| - public string GetCurrentSong() { |
107 |
| - return currentSongId+": "+playlist[currentSongId].trackName; |
| 56 | + } |
| 57 | + public class CommandViewTracks : Command { |
| 58 | + public override string Name => "listtracks"; |
| 59 | + public override string Usage => $"{Name}"; |
| 60 | + public override string Description => "Lists all tracks and IDs."; |
| 61 | + |
| 62 | + public override bool Execute(IEnumerable<string> args) { |
| 63 | + if(args.Count()==0) |
| 64 | + IGConsole.Log(CustomMusic.bmp.GetListOfSongs()); |
| 65 | + else return false; |
| 66 | + return true; |
108 | 67 | }
|
109 |
| - public void TogglePause() { |
110 |
| - paused=!paused; |
111 |
| - if(paused) boombox.GetComponent<AudioSource>().Pause(); |
112 |
| - else boombox.GetComponent<AudioSource>().UnPause(); |
| 68 | + } |
| 69 | + public class CommandNextSong : Command { |
| 70 | + public override string Name => "nextsong"; |
| 71 | + public override string Usage => $"{Name}"; |
| 72 | + public override string Description => "Skips to the next track."; |
| 73 | + |
| 74 | + public override bool Execute(IEnumerable<string> args) { |
| 75 | + if(args.Count()==0) |
| 76 | + CustomMusic.bmp.PlayNext(); |
| 77 | + else return false; |
| 78 | + return true; |
113 | 79 | }
|
114 | 80 | }
|
115 |
| - class Track : MonoBehaviour { |
116 |
| - public string trackName; |
117 |
| - AudioClip ac; |
118 |
| - public Track(string trackName, AudioClip ac) { |
119 |
| - this.trackName=trackName;this.ac=ac; |
| 81 | + public class CommandLastSong : Command { |
| 82 | + public override string Name => "lastsong"; |
| 83 | + public override string Usage => $"{Name}"; |
| 84 | + public override string Description => "Goes back one track."; |
| 85 | + |
| 86 | + public override bool Execute(IEnumerable<string> args) { |
| 87 | + if(args.Count()==0) |
| 88 | + CustomMusic.bmp.PlayLast(); |
| 89 | + else return false; |
| 90 | + return true; |
120 | 91 | }
|
121 |
| - public void Play(AudioSource audSrc) { |
122 |
| - IGConsole.Log("Now playing... "+trackName); |
123 |
| - audSrc.clip=ac; |
124 |
| - audSrc.Play(); |
| 92 | + } |
| 93 | + public class CommandCurrentSong : Command { |
| 94 | + public override string Name => "whatsplaying"; |
| 95 | + public override string Usage => $"{Name}"; |
| 96 | + public override string Description => "View the track currently playing."; |
| 97 | + |
| 98 | + public override bool Execute(IEnumerable<string> args) { |
| 99 | + if(args.Count()==0) |
| 100 | + IGConsole.Log(CustomMusic.bmp.GetCurrentSong()); |
| 101 | + else return false; |
| 102 | + return true; |
125 | 103 | }
|
126 |
| - public float GetTrackLength() { |
127 |
| - return ac.length; |
| 104 | + } |
| 105 | + public class CommandPauseMusic : Command { |
| 106 | + public override string Name => "togglepause"; |
| 107 | + public override string Usage => $"{Name}"; |
| 108 | + public override string Description => "Toggle the current track between paused/unpaused."; |
| 109 | + public override bool Execute(IEnumerable<string> args) { |
| 110 | + if(args.Count()==0) |
| 111 | + CustomMusic.bmp.TogglePause(); |
| 112 | + else return false; |
| 113 | + return true; |
128 | 114 | }
|
129 | 115 | }
|
130 | 116 | }
|
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