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Description
Some people did request to have an ability to have custom controls for Ragdoll Mover, so they won't be hardcoded to the usual weapon keys.
There are several ways to do it, though for ease of use, there could be some way to set controls through some utilities tab with binder boxes, perhaps mode switch binders could be moved in such a tab too.
Possible implementations:
- Add concommands that would send netmessages to server to do specific tool actions, or perform them clientside. There's a problem, that lua isn't allowed to bind commands to keys in any way, so perhaps this method would need 2nd way to be able to set commands execute by client inputs that were "binded" through UI binders.
- Or perhaps add some functionality to set actions to keys, which would be checked each time any key is pressed, and do the whole control logic there. Could allow to not flood up the concommand name pool, though gmod wiki does not mention whether concommands have a limit.
As a related thing, entity selection and gizmo grabbing could be separated into separate bindable actions, though there still could be either a separate action to do both as it does now, or make it possible to bind them both to same button and execute depending on circumstance.
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