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Extension update
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CHANGELOG.md

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# Changelog
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## [0.9.2] - 2020-07-07
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### Added
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- Optimization for table summary and element lookups using batched memory reads and lazy evaluation
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- Optimization for function locals list using batched memory reads
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- Function location display now works with Lua 5.1
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- Function name caching for Lua 5.1 stack frames
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- Conditional breakpoint support for Lua 5.4
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### Changed
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- Fixed Lua version lookup and hook setup when Lua library is built with optimization
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- Fixed crash on function data lookup when debugging Lua 5.1
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- Fix for Lua state creation hook when library is built with optimization
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- Fix for internal Lua function display on 'Step Out' when debugging Lua 5.1
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- Fixed conditional breakpoints
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## [0.9.1] - 2020-06-23
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- Fixed hook crash when application Lua library is compiled with a different LUA_IDSIZE
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- Fixed conditional breakpoints in Lua 5.3 build for x64
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- Fixed conditional breakpoints in Lua 5.3 built for x64
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- Some documents can be linked to known scripts using content comparison even when script source name doesn't match any file on disk
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## [0.6.0] - 2020-05-30

LuaDkmDebugger/source.extension.vsixmanifest

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<?xml version="1.0" encoding="utf-8"?>
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<PackageManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011">
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<Metadata>
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<Identity Id="LuaDkmDebugger.e3e2ef04-27c9-46a6-ad45-79bd29067eb6" Version="0.9.1" Language="en-US" Publisher="WheretIB" />
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<Identity Id="LuaDkmDebugger.e3e2ef04-27c9-46a6-ad45-79bd29067eb6" Version="0.9.2" Language="en-US" Publisher="WheretIB" />
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<DisplayName>C++ debugger extensions for Lua</DisplayName>
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<Description xml:space="preserve">This extension adds integrated debugging for Lua scripts executing inside C++ applications with Lua library.</Description>
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<License>license.txt</License>

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