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# Changelog
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+ ## [ 0.9.2] - 2020-07-07
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+ ### Added
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+ - Optimization for table summary and element lookups using batched memory reads and lazy evaluation
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+ - Optimization for function locals list using batched memory reads
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+ - Function location display now works with Lua 5.1
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+ - Function name caching for Lua 5.1 stack frames
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+ - Conditional breakpoint support for Lua 5.4
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+
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+ ### Changed
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+ - Fixed Lua version lookup and hook setup when Lua library is built with optimization
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+ - Fixed crash on function data lookup when debugging Lua 5.1
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+ - Fix for Lua state creation hook when library is built with optimization
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+ - Fix for internal Lua function display on 'Step Out' when debugging Lua 5.1
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+ - Fixed conditional breakpoints
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## [ 0.9.1] - 2020-06-23
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### Added
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### Changed
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- Fixed hook crash when application Lua library is compiled with a different LUA_IDSIZE
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- - Fixed conditional breakpoints in Lua 5.3 build for x64
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+ - Fixed conditional breakpoints in Lua 5.3 built for x64
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- Some documents can be linked to known scripts using content comparison even when script source name doesn't match any file on disk
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## [ 0.6.0] - 2020-05-30
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<?xml version =" 1.0" encoding =" utf-8" ?>
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<PackageManifest Version =" 2.0.0" xmlns =" http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns : d =" http://schemas.microsoft.com/developer/vsx-schema-design/2011" >
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<Metadata >
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- <Identity Id =" LuaDkmDebugger.e3e2ef04-27c9-46a6-ad45-79bd29067eb6" Version =" 0.9.1 " Language =" en-US" Publisher =" WheretIB" />
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+ <Identity Id =" LuaDkmDebugger.e3e2ef04-27c9-46a6-ad45-79bd29067eb6" Version =" 0.9.2 " Language =" en-US" Publisher =" WheretIB" />
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<DisplayName >C++ debugger extensions for Lua</DisplayName >
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<Description xml : space =" preserve" >This extension adds integrated debugging for Lua scripts executing inside C++ applications with Lua library.</Description >
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<License >license.txt</License >
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