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<DisplayName>C++ debugger extensions for Lua</DisplayName>
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<Descriptionxml:space="preserve">This Visual Studio extension enables limited support for inspection of Lua (Version 5.3) state in C++ applications during debug.</Description>
In the default configuration, debugger searches for script files in current working directory and application executable directory.
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Application may provide Lua with script file paths that do not match the file system. To help the debugger find your script files in this scenario, additional script search paths can be provided using an optional configuration file.
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`lua_dkm_debug.json` file can be placed in application working directory or near the executable file.
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Add `ScriptPaths` key with an array of additional search paths.
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```
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{
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"ScriptPaths": [
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"../",
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"../scripts/base/"
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]
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}
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```
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## Known Issues:
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* This extension will always add Lua module to the application (can be seen in 'Modules' section of the debugger) even when debugging applications with no Lua code (check notes in RemoteComponent.cs)
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* Lua source files are located based on the process working directory, additional configuration options are planned in the future
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