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添加项目文件。
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GodOfHacker.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodOfHacker", "GodOfHacker\GodOfHacker.csproj", "{771EE6C8-D8DA-4C7A-A9A3-CCA8FA642A1A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{771EE6C8-D8DA-4C7A-A9A3-CCA8FA642A1A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{771EE6C8-D8DA-4C7A-A9A3-CCA8FA642A1A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{771EE6C8-D8DA-4C7A-A9A3-CCA8FA642A1A}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{771EE6C8-D8DA-4C7A-A9A3-CCA8FA642A1A}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal

GodOfHacker/App.config

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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
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</startup>
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</configuration>

GodOfHacker/FM_God.Designer.cs

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GodOfHacker/FM_God.cs

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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace GodOfHacker
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{
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public partial class FM_God : Form
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{
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public FM_God()
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{
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InitializeComponent();
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comboBox1.SelectedIndex = 0;
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}
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private void button1_Click(object sender, EventArgs e)
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{
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progressBar1.Value = 0;
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for (int i = 0; i < 97; i++)
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{
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progressBar1.Value++;
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}
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}
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private void button2_Click(object sender, EventArgs e)
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{
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progressBar1.Value = 0;
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for (int i = 0; i < 97; i++)
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{
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progressBar1.Value++;
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}
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}
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private void button36_Click(object sender, EventArgs e)
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{
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MessageBox.Show("已经锤爆出题人的狗头!");
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}
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}
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}

GodOfHacker/FM_God.resx

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GodOfHacker/GodOfHacker.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{771EE6C8-D8DA-4C7A-A9A3-CCA8FA642A1A}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GodOfHacker</RootNamespace>
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<AssemblyName>GodOfHacker</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<SignManifests>false</SignManifests>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>ico.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Deployment" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FM_God.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="FM_God.Designer.cs">
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<DependentUpon>FM_God.cs</DependentUpon>
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="FM_God.resx">
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<DependentUpon>FM_God.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="ico.ico" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>

GodOfHacker/Program.cs

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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace GodOfHacker
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{
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static class Program
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{
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/// <summary>
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/// 应用程序的主入口点。
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/// </summary>
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[STAThread]
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static void Main()
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{
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new FM_God());
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}
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}
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}
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// 有关程序集的一般信息由以下
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// 控制。更改这些特性值可修改
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// 与程序集关联的信息。
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[assembly: AssemblyTitle("GodOfHacker")]
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[assembly: AssemblyDescription("黑客神器")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("WILL_V")]
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[assembly: AssemblyProduct("GodOfHacker")]
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[assembly: AssemblyCopyright("Copyright © 2017")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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//将 ComVisible 设置为 false 将使此程序集中的类型
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//对 COM 组件不可见。 如果需要从 COM 访问此程序集中的类型,
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//请将此类型的 ComVisible 特性设置为 true。
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[assembly: ComVisible(false)]
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// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
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[assembly: Guid("771ee6c8-d8da-4c7a-a9a3-cca8fa642a1a")]
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// 程序集的版本信息由下列四个值组成:
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//
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// 主版本
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// 次版本
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// 生成号
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// 修订号
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//
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//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值,
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// 方法是按如下所示使用“*”: :
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]

GodOfHacker/Properties/Resources.Designer.cs

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