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Wouldn't it be better to blend the tiles into each other via offsets and the img2img the result to fix any blending artifacts then hoping for inpainting to recreate the area perfectly? |
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Can you integrate a node that simply prepared an image for tilling?
All it has to to do is split the image move it and add a mask over the middle seam. Then we can use in painting to create a perfect seamless texture.
This is my current workaround which only works with 1024x1024 and only tiling on x. Everything else needs a lot of changing different nodes.

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