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linenumberarea.h
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/*
* This file is part of ShaderWorkshop (https://github.com/VladimirMakeev/ShaderWorkshop).
* Copyright (C) 2019 Vladimir Makeev.
*
* ShaderWorkshop is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* ShaderWorkshop is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public License
* along with ShaderWorkshop. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef LINENUMBERAREA_H
#define LINENUMBERAREA_H
#include "codeeditor.h"
#include <QWidget>
class LineNumberArea : public QWidget
{
public:
explicit LineNumberArea(CodeEditor *editor = Q_NULLPTR) :
QWidget(editor),
editor(editor)
{
}
QSize sizeHint() const Q_DECL_OVERRIDE
{
return QSize(editor->lineNumberAreaWidth(), 0);
}
protected:
void paintEvent(QPaintEvent *event) Q_DECL_OVERRIDE
{
editor->lineNumberAreaPaintEvent(event);
}
private:
CodeEditor *editor;
};
#endif // LINENUMBERAREA_H