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Enhancement: Roof Layer Interactions with FXMaster Layer #1

@Dumbhuman

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@Dumbhuman

First off, thank you so much for this Roofs module! I love that it also allows you to use the opacity controls to reveal or not reveal roofs independent of PCs entering/exiting their area and to easily send things back to the tile layer.

I don't know how many people will use both modules, but currently the Roof layer seems to be below the layer used for FXMaster, which could be a bit problematic if using them together.
roof_and_fxmaster

It would be very nice to have weather effects on top of roof tiles, but I can also think of situations where it would be nice to exclude tiles from the FXMaster layer so ideally it would be an individualized option. Maybe having the roof layer render under FXMaster and adding a "cloud" layer that renders above it?

Even more amazing would be if each individual tile could also have the option to mask the FXMaster layer when the roof is set to the tile layer. So, for example, rain would show over top of a tavern roof, but when the characters enter and the roof is hidden away, the rain no longer falls on that tile, showing just a dry tavern interior. I know that masking might be a bit beyond the scope of this module, but I thought I'd throw it out there as a crazy idea anyway.

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