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Description
We need to talk.
I discussed with @TizioMaurizio and reached the conclusion that the actual level design makes no sense. The environment has no context and the noclip mode is not interesting since it has not a narrative purpose.
But we had an idea: what if time was convoluted? What if the noclip mode was just a way we could see the past? What if invisible and intangible objects were simply the effect of a time glitch?
We could steal from Halo (again) the concept of ancient but technological ruins and use it to build the puzzles. This way puzzles and environment would be more harmonic and appealing, giving the player a narrative reason to play (= discovery).
Since in the feedback someone suggested to make puzzles more skill based than memory based, we could also change the noclip mechanic, making noclipping a limited consumable power that you can activate wherever you want.
This massive maneuver at three weeks from the deadline means a few things:
- we need more than one level designer;
- we need LOTS of ideas;
- we need rock solid planning.
What do you think?
ARE YOU IN????
ARE WE GONNA MAKE THE BEST GAME EVER RELEASED????
ARE WE GONNA MAKE HISTORY?????