You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
fix: client not tracking changes to layer weights [MTT-7166] (#2674)
* fix
This resolves the issue with clients not keep track of changes to the layer weights.
* test
Validates the fix to assure clients receive weight updates and track them in order to be able to apply changes when needed.
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
+5-1
Original file line number
Diff line number
Diff line change
@@ -7,10 +7,14 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
7
7
Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
8
8
9
9
## [Unreleased]
10
+
### Added
10
11
11
12
### Fixed
12
13
13
-
- Fixed "writing past the end of the buffer" error when calling ResetDirty() on managed network variables that are larger than 256 bytes when serialized.
14
+
- Fixed issue where `NetworkAnimator` was not internally tracking changes to layer weights which prevented proper layer weight synchronization back to the original layer weight value. (#2674)
15
+
- Fixed "writing past the end of the buffer" error when calling ResetDirty() on managed network variables that are larger than 256 bytes when serialized. (#2670)
0 commit comments