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feat: [Backport] Expose methods for ClientId to TransportId mappings (#3515)
[MTTB-950](https://jira.unity3d.com/browse/MTTB-950)
implements: #2668fixes: #2359
## Changelog
- Added: Mappings for ClientId to TransportId
## Testing and Documentation
- Includes unit tests.
## Backport
Backport of #3516
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Co-authored-by: Patrick Coglan <coglanpatrick@icloud.com>
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -10,6 +10,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Added
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- Added mappings between `ClientId` and `TransportId`. (#3515)
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- Added `SinglePlayerTransport` that provides the ability to start as a host for a single player network session. (#3475)
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- When using UnityTransport >=2.4 and Unity >= 6000.1.0a1, SetConnectionData will accept a fully qualified hostname instead of an IP as a connect address on the client side. (#3440)
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