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| 1 | +* [Netcode for GameObjects package](index.md) |
| 2 | +* [Install](install.md) |
| 3 | +* [Get started with NGO](tutorials/get-started-with-ngo.md) |
| 4 | +* [Configuration](configuration.md) |
| 5 | + * [Network topologies](network-topologies.md) |
| 6 | + * [Network topologies](terms-concepts/network-topologies.md) |
| 7 | + * [Client-server](terms-concepts/client-server.md) |
| 8 | + * [Listen server host architecture](learn/listenserverhostarchitecture.md) |
| 9 | + * [Configuring connections](configure-connections.md) |
| 10 | + * [Connection approval](basics/connection-approval.md) |
| 11 | + * [Max players](basics/maxnumberplayers.md) |
| 12 | + * [Transports](advanced-topics/transports.md) |
| 13 | + * [Relay](relay/relay.md) |
| 14 | +* [Network components](network-components.md) |
| 15 | + * [NetworkObject](basics/networkobject.md) |
| 16 | + * [NetworkObject parenting](advanced-topics/networkobject-parenting.md) |
| 17 | + * [NetworkBehaviour](networkbehaviour-landing.md) |
| 18 | + * [NetworkBehaviour](basics/networkbehaviour.md) |
| 19 | + * [Synchronize](basics/networkbehaviour-synchronize.md) |
| 20 | + * [Physics](advanced-topics/physics.md) |
| 21 | + * [NetworkManager](components/networkmanager.md) |
| 22 | + * [NetworkTransform](components/networktransform.md) |
| 23 | + * [NetworkAnimator](components/networkanimator.md) |
| 24 | +* [Ownership](basics/ownership.md) |
| 25 | +* [Spawning and despawning](spawn-despawn.md) |
| 26 | + * [Object spawning](basics/object-spawning.md) |
| 27 | + * [Object pooling](advanced-topics/object-pooling.md) |
| 28 | + * [Object visibility](basics/object-visibility.md) |
| 29 | + * [Spawning synchronization](basics/spawning-synchronization.md) |
| 30 | +* [Latency and performance](latency-performance.md) |
| 31 | + * [Lag and packet loss](learn/lagandpacketloss.md) |
| 32 | + * [Ticks and update rates](learn/ticks-and-update-rates.md) |
| 33 | + * [Client-side interpolation](learn/clientside-interpolation.md) |
| 34 | + * [Client anticipation](advanced-topics/client-anticipation.md) |
| 35 | + * [Dealing with latency](learn/dealing-with-latency.md) |
| 36 | +* [Network synchronization](network-synchronization.md) |
| 37 | + * [Ways to synchronize](advanced-topics/ways-to-synchronize.md) |
| 38 | + * [NetworkVariables](networkvariables-landing.md) |
| 39 | + * [NetworkVariable](basics/networkvariable.md) |
| 40 | + * [Custom NetworkVariables](basics/custom-networkvariables.md) |
| 41 | + * [Remote procedure calls (RPCs)](rpc-landing.md) |
| 42 | + * [Messaging system](advanced-topics/messaging-system.md) |
| 43 | + * [RPC](advanced-topics/message-system/rpc.md) |
| 44 | + * [Reliability](advanced-topics/message-system/reliability.md) |
| 45 | + * [RPC params](advanced-topics/message-system/rpc-params.md) |
| 46 | + * [RPC vs NetworkVariables](learn/rpcvnetvar.md) |
| 47 | + * [RPC and NetworkVariable examples](learn/rpcnetvarexamples.md) |
| 48 | + * [RPC compatibility](advanced-topics/message-system/rpc-compatibility.md) |
| 49 | + * [Custom messages](advanced-topics/message-system/custom-messages.md) |
| 50 | + * [Connection events](advanced-topics/connection-events.md) |
| 51 | + * [Network update loop](network-update-loop.md) |
| 52 | + * [About network update loop](advanced-topics/network-update-loop-system/index.md) |
| 53 | + * [Network update loop reference](advanced-topics/network-update-loop-system/network-update-loop-reference.md) |
| 54 | + * [Network time and ticks](advanced-topics/networktime-ticks.md) |
| 55 | +* [Serialization](serialization.md) |
| 56 | + * [C# primitives](advanced-topics/serialization/cprimitives.md) |
| 57 | + * [Unity primitives](advanced-topics/serialization/unity-primitives.md) |
| 58 | + * [Enum types](advanced-topics/serialization/enum-types.md) |
| 59 | + * [Arrays](advanced-topics/serialization/serialization-arrays.md) |
| 60 | + * [INetworkSerializable](advanced-topics/serialization/inetworkserializable.md) |
| 61 | + * [Custom serialization](advanced-topics/custom-serialization.md) |
| 62 | + * [NetworkObject serialization](advanced-topics/serialization/networkobject-serialization.md) |
| 63 | + * [FastBufferWriter and FastBufferReader](advanced-topics/fastbufferwriter-fastbufferreader.md) |
| 64 | +* [Scene management](scene-management.md) |
| 65 | + * [Scene management overview](basics/scenemanagement/scene-management-overview.md) |
| 66 | + * [Integrated management](integrated-management.md) |
| 67 | + * [Using NetworkSceneManager](basics/scenemanagement/using-networkscenemanager.md) |
| 68 | + * [Scene events](basics/scenemanagement/scene-events.md) |
| 69 | + * [Client synchronization mode](basics/scenemanagement/client-synchronization-mode.md) |
| 70 | + * [Timing considerations](basics/scenemanagement/timing-considerations.md) |
| 71 | + * [In-scene placed NetworkObjects](basics/scenemanagement/inscene-placed-networkobjects.md) |
| 72 | + * [Custom management](basics/scenemanagement/custom-management.md) |
| 73 | +* [Session management](session-management-landing.md) |
| 74 | + * [Session management](advanced-topics/session-management.md) |
| 75 | + * [Reconnecting mid-game](advanced-topics/reconnecting-mid-game.md) |
| 76 | +* [Testing and debugging](testing-debugging.md) |
| 77 | + * [Testing locally](tutorials/testing/testing_locally.md) |
| 78 | + * [Testing with artificial conditions](tutorials/testing/testing_with_artificial_conditions.md) |
| 79 | + * [Testing client connection management](tutorials/testing/testing_client_connection_management.md) |
| 80 | + * [Logging](basics/logging.md) |
| 81 | + * [Techniques and tricks for debugging multiplayer games](tutorials/testing/techniques_and_tricks_for_debugging_multiplayer_games.md) |
| 82 | + * [Command-line helper](tutorials/command-line-helper.md) |
| 83 | + * [Troubleshooting](troubleshooting/troubleshooting.md) |
| 84 | + * [Error messages](troubleshooting/error-messages.md) |
| 85 | +* [FAQ](learn/faq.md) |
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