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This resolves a regression bug where
NetworkObject.GetNetworkBehaviourAtOrderIndex was converted from public
to internal during the original v2.0.0-pre branch creation.
MTTB-1427
fix: #3528
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## Changelog
- Fixed: Regression issue in v2.x where
`NetworkObject.GetNetworkBehaviourAtOrderIndex` was converted from
public to internal.
## Testing and Documentation
- No tests have been added.
- No documentation changes or additions were necessary.
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- [ ] Deprecation of the API is explained in the CHANGELOG.
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## Backport
This issue is specific to v2.x.
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@@ -16,6 +16,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed regression issue in v2.x where `NetworkObject.GetNetworkBehaviourAtOrderIndex` was converted from public to internal. (#3541)
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- Fixed ensuring OnValueChanged callback is still triggered on the authority when a collection changes and then reverts to the previous value in the same frame. (#3539)
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- Fixed synchronizing the destroyGameObject parameter to clients for InScenePlaced network objects. (#3514)
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- Fixed distributed authority related issue where enabling the `NetworkObject.DestroyWithScene` would cause errors when a destroying non-authority instances due to loading (single mode) or unloading scene events. (#3500)
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