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2 | 2 | using Unity.Netcode.Components;
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3 | 3 | using UnityEngine;
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4 | 4 |
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| 5 | + |
5 | 6 | namespace Unity.Netcode.RuntimeTests
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6 | 7 | {
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7 | 8 |
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@@ -89,6 +90,125 @@ private bool WillAnAxisBeSynchronized(ref NetworkTransform networkTransform)
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89 | 90 | networkTransform.SyncPositionX || networkTransform.SyncPositionY || networkTransform.SyncPositionZ;
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90 | 91 | }
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91 | 92 |
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| 93 | + [Test] |
| 94 | + public void NetworkTransformStateFlags() |
| 95 | + { |
| 96 | + var indexValues = new System.Collections.Generic.List<uint>(); |
| 97 | + var currentFlag = (uint)0x00000001; |
| 98 | + for (int j = 0; j < 18; j++) |
| 99 | + { |
| 100 | + indexValues.Add(currentFlag); |
| 101 | + currentFlag = currentFlag << 1; |
| 102 | + } |
| 103 | + |
| 104 | + // TrackByStateId is unique |
| 105 | + indexValues.Add(0x10000000); |
| 106 | + |
| 107 | + var boolSet = new System.Collections.Generic.List<bool>(); |
| 108 | + var transformState = new NetworkTransform.NetworkTransformState(); |
| 109 | + // Test setting one at a time. |
| 110 | + for (int j = 0; j < 19; j++) |
| 111 | + { |
| 112 | + boolSet = new System.Collections.Generic.List<bool>(); |
| 113 | + for (int i = 0; i < 19; i++) |
| 114 | + { |
| 115 | + if (i == j) |
| 116 | + { |
| 117 | + boolSet.Add(true); |
| 118 | + } |
| 119 | + else |
| 120 | + { |
| 121 | + boolSet.Add(false); |
| 122 | + } |
| 123 | + } |
| 124 | + transformState = new NetworkTransform.NetworkTransformState() |
| 125 | + { |
| 126 | + InLocalSpace = boolSet[0], |
| 127 | + HasPositionX = boolSet[1], |
| 128 | + HasPositionY = boolSet[2], |
| 129 | + HasPositionZ = boolSet[3], |
| 130 | + HasRotAngleX = boolSet[4], |
| 131 | + HasRotAngleY = boolSet[5], |
| 132 | + HasRotAngleZ = boolSet[6], |
| 133 | + HasScaleX = boolSet[7], |
| 134 | + HasScaleY = boolSet[8], |
| 135 | + HasScaleZ = boolSet[9], |
| 136 | + IsTeleportingNextFrame = boolSet[10], |
| 137 | + UseInterpolation = boolSet[11], |
| 138 | + QuaternionSync = boolSet[12], |
| 139 | + QuaternionCompression = boolSet[13], |
| 140 | + UseHalfFloatPrecision = boolSet[14], |
| 141 | + IsSynchronizing = boolSet[15], |
| 142 | + UsePositionSlerp = boolSet[16], |
| 143 | + IsParented = boolSet[17], |
| 144 | + TrackByStateId = boolSet[18], |
| 145 | + }; |
| 146 | + Assert.True((transformState.BitSet & indexValues[j]) == indexValues[j], $"[FlagTest][Individual] Set flag value {indexValues[j]} at index {j}, but BitSet value did not match!"); |
| 147 | + } |
| 148 | + |
| 149 | + // Test setting all flag values |
| 150 | + boolSet = new System.Collections.Generic.List<bool>(); |
| 151 | + for (int i = 0; i < 19; i++) |
| 152 | + { |
| 153 | + boolSet.Add(true); |
| 154 | + } |
| 155 | + |
| 156 | + transformState = new NetworkTransform.NetworkTransformState() |
| 157 | + { |
| 158 | + InLocalSpace = boolSet[0], |
| 159 | + HasPositionX = boolSet[1], |
| 160 | + HasPositionY = boolSet[2], |
| 161 | + HasPositionZ = boolSet[3], |
| 162 | + HasRotAngleX = boolSet[4], |
| 163 | + HasRotAngleY = boolSet[5], |
| 164 | + HasRotAngleZ = boolSet[6], |
| 165 | + HasScaleX = boolSet[7], |
| 166 | + HasScaleY = boolSet[8], |
| 167 | + HasScaleZ = boolSet[9], |
| 168 | + IsTeleportingNextFrame = boolSet[10], |
| 169 | + UseInterpolation = boolSet[11], |
| 170 | + QuaternionSync = boolSet[12], |
| 171 | + QuaternionCompression = boolSet[13], |
| 172 | + UseHalfFloatPrecision = boolSet[14], |
| 173 | + IsSynchronizing = boolSet[15], |
| 174 | + UsePositionSlerp = boolSet[16], |
| 175 | + IsParented = boolSet[17], |
| 176 | + TrackByStateId = boolSet[18], |
| 177 | + }; |
| 178 | + |
| 179 | + for (int j = 0; j < 19; j++) |
| 180 | + { |
| 181 | + Assert.True((transformState.BitSet & indexValues[j]) == indexValues[j], $"[FlagTest][All] All flag values are set but failed to detect flag value {indexValues[j]}!"); |
| 182 | + } |
| 183 | + |
| 184 | + // Test getting all flag values |
| 185 | + transformState = new NetworkTransform.NetworkTransformState(); |
| 186 | + for (int i = 0; i < 19; i++) |
| 187 | + { |
| 188 | + transformState.BitSet |= indexValues[i]; |
| 189 | + } |
| 190 | + |
| 191 | + Assert.True(transformState.InLocalSpace, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.InLocalSpace)}!"); |
| 192 | + Assert.True(transformState.HasPositionX, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.HasPositionX)}!"); |
| 193 | + Assert.True(transformState.HasPositionY, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.HasPositionY)}!"); |
| 194 | + Assert.True(transformState.HasPositionZ, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.HasPositionZ)}!"); |
| 195 | + Assert.True(transformState.HasRotAngleX, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.HasRotAngleX)}!"); |
| 196 | + Assert.True(transformState.HasRotAngleY, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.HasRotAngleY)}!"); |
| 197 | + Assert.True(transformState.HasRotAngleZ, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.HasRotAngleZ)}!"); |
| 198 | + Assert.True(transformState.HasScaleX, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.HasScaleX)}!"); |
| 199 | + Assert.True(transformState.HasScaleY, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.HasScaleY)}!"); |
| 200 | + Assert.True(transformState.HasScaleZ, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.HasScaleZ)}!"); |
| 201 | + Assert.True(transformState.IsTeleportingNextFrame, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.IsTeleportingNextFrame)}!"); |
| 202 | + Assert.True(transformState.UseInterpolation, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.UseInterpolation)}!"); |
| 203 | + Assert.True(transformState.QuaternionSync, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.QuaternionSync)}!"); |
| 204 | + Assert.True(transformState.QuaternionCompression, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.QuaternionCompression)}!"); |
| 205 | + Assert.True(transformState.UseHalfFloatPrecision, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.UseHalfFloatPrecision)}!"); |
| 206 | + Assert.True(transformState.IsSynchronizing, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.IsSynchronizing)}!"); |
| 207 | + Assert.True(transformState.UsePositionSlerp, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.UsePositionSlerp)}!"); |
| 208 | + Assert.True(transformState.IsParented, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.IsParented)}!"); |
| 209 | + Assert.True(transformState.TrackByStateId, $"[FlagTest][Get] Failed to detect {nameof(NetworkTransform.NetworkTransformState.TrackByStateId)}!"); |
| 210 | + } |
| 211 | + |
92 | 212 | [Test]
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93 | 213 | public void TestSyncAxes([Values] SynchronizationType synchronizationType, [Values] SyncAxis syncAxis)
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94 | 214 |
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