Actions: Unity-Technologies/com.unity.netcode.gameobjects
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NetworkVariable<List<T>>.CheckDirtyState(true)
doesn't trigger OnValueChanged when changed back in the same frame
Handle Issue Assignment and Labels
#145:
Issue #3534
labeled
by
michalChrobot
NetworkVariable<List<T>>.CheckDirtyState(true)
doesn't trigger OnValueChanged when changed back in the same frame
Handle Issue Assignment and Labels
#144:
Issue #3534
labeled
by
EmandM
NetworkVariable<List<T>>.CheckDirtyState(true)
doesn't trigger OnValueChanged when changed back in the same frame
Update conversation labels of the issue
#322:
Issue comment #3534 (comment)
created
by
EmandM
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